I get that it's because this is a quick prototype, but there's a problem with the timer running out continuously combined with there being no instructions/goal indicators for the player. The top-left goals/tasks are too abstract to count here: "expand your caravan" could be more like "extract resources and then expand your caravan from the blimp". Similarly the other goal "finish your report" probably needs to be opened up like "build and work in research stations next to objects with the [research data] icon".
I feel like I figured out how the game works after some control confusion (selecting characters and assigning them to work/upgrade was pretty confusing to me, maybe due to not having clearer feedback that "this is not happening because you don't have the resources" or "this is not happening because a specific character X is required") just about before the timer ran out and the game ended badly.