Very good proof of concept, but can definitely use a bit of refining. The easiest path is always inside of the structure because there are way too much slopes/bridges there (and slow grappling hook doesnt help with long jumps either)
Just spawning IT in and giving IT your location constantly from the start of the game + making IT pick the most efficient route (or second most effective, i guess, not that i felt much difference on this part on normal vs nightmare) feels kinda cheap and easily exploitable, you can just lure IT out and move around to get inside, from there you pretty much just win because IT never catches your speed while you're falling through the structure.
Would be cool if there was hidden paths or holes that IT and only IT can use to be able to catch up if you're too much ahead.
Also, all the sub-areas are the same, i thought that whenever i get into new sub area it would be themed around the entrance (like the branch-like entrance for the 2 sub area or seems-to-be very long jump for the 3rd one)
And the game seems to be afraid of you needing to do long jumps, like the whole thing just walks through with pressed shift and LMB+CTRL at every ledge
But overall a good concept, 1.5 hours of playing just flew past like nothing
Keny1988
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