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Kenuda

15
Posts
9
Following
A member registered Apr 19, 2019

Recent community posts

I'd love to know too. Dev, are you still around? It'd be nice to get a response to this, especially after you've gotten so much attention on this game.

This dude's account was made 6 days ago solely so he could whine about Harem Hotel. This is a very, very obvious troll.

Work leads to results. Complaining and disrespect leads to bans.

The last news was 63 days ago. You can stop complaining now.

Mate, you troll around calling others' logic a 'trainwreck', meanwhile you blatantly ignore Runey's problems in life and then go, "Well it's not my problem".

It doesn't matter whether or not it's your problem. The entire point is that we're still receiving updates on the Patreon even if we're not seeing them here. People are literally telling you that the project isn't cancelled.

Just say that you want instant gratification and move on. Stop screaming at people for the (non) crime of telling you that you're jumping the gun.

Anyone else getting an error when trying to extract the files? I keep getting 'Error 0x8096002A: No error description available'. It does this on all of the files.

Ew, AI artwork.

I genuinely never thought I'd see this game again! I'm glad to see people who enjoyed it so much they want to remaster it!

Dude, a dev saying no to you is not 'shady'. That's just them telling you no. You're not entitled to a what if episode.

Thank you for the suggestion! I tried it out and found about what I expected.

I have 16 GBs of RAM total. 6 of that is held up in other processes. I don't know much about RAM or how it gets used but, that feels a bit excessive right off the bat. However, when I go to start up the game it only climbs to about 9 GBs total being used. So it's definitely not using up my memory, which I interpret as it not being a memory issue.

This is for Runey: I did have another look at the traceback when I tested out my memory usage. The error message says: "I'm sorry, but an uncaught exception occurred. After initialization, but before game start. error: Out of memory." Then it has the full traceback. As I demonstrated above, I don't think this is an issue of my memory. Maybe there's a memory leak glitch that can occur in some downloads?

I'm not so sure it is that. I could run the old version just fine, even up to just before updating the game. Nothing has really changed on my computer to warrant not having enough memory all of a sudden. It does also post a bunch of lines in the traceback. Is there a place I can send this to and maybe you can see if something else is acting up?

Getting an "out of memory" error whenever I try to start the game. It only started happening with this update.

Oh, and a way to keep both Alam and Domia, and interact with both after the mini-quest, would be good too. :P I completely forgot to say: I LOVE the mini-quests! They're a lot of fun and super interesting. I can't think of a thing to add or take away from them that would make them better.

There's a lot of good ideas in this game, and a lot of decent sex scenes. It'd be nice if they were fully animated but, they aren't bad as is. There is definitely a lot that could be better though. The territory management is simply not fun. Is gold and troop recruitment supposed to be a chance to happen per turn? Because if so it means I spend dozens of turns just clicking the "next turn" button just waiting to get a couple gold pieces. Morale and obedience seem to do nothing but drop even when I build temples and garrisons and put soldiers in the garrisons. There are no turn events (other than raids) that raise these stats. But if you're getting raided by more than one territory, and the next two territories do seem to raid often, I'm also stuck waiting for soldiers while my territories rebel against me. Having things be a higher gold cost while getting a guarantee of gold and troops per turn would make this much better. A gold mine doesn't have to add much, just add 1 gold per turn to the counter. Same for the fort. Having events that raise morale and obedience so that taking soldiers away for war doesn't mean an immediate rebellion would be good too. As for the fighting, I like the idea of the system but there needs to be something more than just a guessing game. Some hint from the pose of the enemy as to what choice they will pick could be a good addition. You could even add in a system where their pose is a lie and they'll go for a different move but, if you pay attention then you can see the lie and know which move they'll go for. All in all I think you've done well with the game. There's just a lot that is incredibly frustrating and is only going to make the experience harder and harder to enjoy as time goes on and enemies get more aggressive/harder. Those are easy fixes though, and I look forward to seeing more from you!

Just finished the 0.4 update and I have to say: This is one of the best harem games I've played in a while. The facial expressions are awesome and it's so great to see a wide diversity of body types and characters that actually look different! The girls are all so unique and it's so refreshing! I'm not used to the linear storyline but, you've done very well with it and I can't wait to see more story!