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kenohshinobi

8
Posts
2
Following
A member registered May 24, 2019

Recent community posts

Excellent! Looking forward to playing when done. 

Nice game. You should see if you can work this into the multiplayer eggxtraction arena genre. 

You get extra sword/shield points when you make poker hands. Hover over the + in the bottom left to see the reward values. I'd say, an easy early strat is to just aim for full house (a pair + 3 of a kind) and you'll never lose on lower difficulty.

Hi, me again. I've been playing a for a while more, and I think I have an idea that might help those who think they don't have enough cards to finish the game. If there was a "thermometer" on the side that signifies the attack points to enemy points ratio, it could give players a sense of how well they're doing before they get to the end of the deck. You'd have to play around with it to see what feels right. I guess it might need to be adjusted by difficulty as well, since at that level attack cards don't mean all that much.

Just an idea, best of luck!

I am excite

I read this comment and I processed it with my eyes and with my brain, but it wasn't until I started playing Challenging difficulty that I really got the meaning.

Awesome! I was just getting started on Slipways after seeing this. Best of luck deving the bigger one.

Really liking this! Very reminiscent of Slice and Dice.

2 requests to consider for an eventual larger game:

  • You get to see what the after battle result of your HP, Power, and state of the enemies before clicking, but not the sword/shield. Being able to see that would inform choices..
  • Slice and Dice lets you go forwards and backwards infinitely until you make another roll. It would be good to be able to do/undo before a new card reveal, rather than have to do all the math in your head. Heck, undoing a card reveal could even be a power.

Following you on Mastodon and looking forward to new development!