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Kenode

1
Posts
A member registered Jul 20, 2018

Recent community posts

Hello Rosie-Shady, nice work on the game so far. Brings me memories of Shrink High for sure.

I noticed a little oddity when the game starts and they begin to attack you: Sometimes they... purposefully...? miss their stomps, which is kind of interesting. I think you could add a bit of dialogue with that event as a feature. A few situations come to mind:

  1. A stomp lands anywhere, but you haven't moved since the game started.
  2. A stomp lands on you, still without any movement from your part.
  3. A stomp is going to miss on purpose, but you move and get under it to make sure it hits you.
  4. You've been dodging successfully, but as the lines from the Beasties showing their frustration come through, you end up remaining still. Perhaps the Beastie could notice you are behaving odd from all sudden. They could hesitate to stomp again (maybe the foot twitches a bit, or the stomp takes longer to happen) and dialogue lines happen before the stomp lands.

Lines of dialogue could build up as this keeps happening on a chain, and maybe even give a bit of a different ending cut-scene too if you die with those conditions, as if the Beasties noticed you were acting in such odd way. Even the fight variants could make use of this detail and would help showing their personalities further.