Really liked this one. Enjoyed the risk/ reward of the sonar. Loved the player's walk animation and thought the monster was really cool - added a nice bit of creepiness and made me really want to run away.
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Maybe one of my favourite uses of the bitsy engine I've seen. The visuals and audio are wonderful. The writing is wonderfully atmospheric.
And oh my god the use of audio for your character's breath and how it changes is excellent.
Liked the robots having visual feedback when trying to commit a movement they couldn't do - a nice bit of juice and feedback.
Having controls so visible at the start and throughout was very handy.
The puzzles were just challenging enough to feel good about finishing them but not so impossible someone might need a walkthrough. They all made sense. except 5 might be my puzzle solving roof lol.
I dont really have any suggestions for this one - the mechanics are cool, the art is nice, there's good feedback the puzzles seem well designed and the inclusion of a visible control scheme is welcome.
I didn't get past the first puzzle - after getting the stick I couldn't understand how i could use throwing to make the fire - whether I was supposed to throw the things on top or hit other things or something.
I'd also say that since this once doesn't include control instructions in the game, You should put control instructions in the itch page. I spent the first minute pressing all kinds of buttons presuming this was a button based game like the last before trying the mouse. Perhaps more explanation of the mechanical possibilities might help as well - I'm pretty bad at puzzle games and was really unsure what the abilities of my character were or what options I had at my disposal.
All that said its a neat idea and again the art is cool. I can tell its well made and includes some stuff that seems like its probably programming/scripting magic to me.
I like the idea of the mechanics but they might just be a little too unclear coupled with the lack of control instructions.
Idk where you want feedback so I'll put it here
I am a very bad clown Charlie - I could never even sink one ball so I dont think ive seen any other objects
I will say I like the simplicity and the art, the characters face was a really nice addition. The indicator for the height the ball was and would bounce was a nice quality of life addition.
also the costumes are v cool.
The only suggestion that I could think of is that the tutorial area before you start, at least for me made it seem like shift and x were both for juggling and it wasn't till the second time round that I realised they were for each hand and it wasn't just a right handed clown. It could be me being an idiot but a symbol of each hand beside the shift and x prompts or aligning them over the left and right buttons rather than in the middle could avoid the issue.
I know there's more words for suggestions but the takeaway WAS positive :)
Holy shit YOU made Looking?
I really love this one. It was one of the many small games I looked at/ did tiny analysis of for a University project. The use of the phone screen as a world space is really neat.
I've been playing Jurassic Trespasser recently and I've come to appreciate the very strong trespasser vibes in this. I was thinking back to this when I played.
Just wanna say again this is really cool.
This was great, loved the reliance on the voice and the sort of low-fi sense of mystery. Liked the use of ammo counter - I couldn't find enough things to run down the ammo to see if I could kill myself via dinosaur is that a possibility?
I found the bitsy cat lol
I thought this was really interesting. I think you wrote a really nice little story within the constraint of the 300 words that with the metaphors has a lot more juice in it that the length would suggest and can be reflected on after completing the experience.
Obviously comes from the heart and a personal place I loved how you put thought into how a sentient building would be thinking and what it would notice - It felt oddly believable.
Seriously a really wonderful little game. A great idea executed brilliantly.