Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KendrickCO

3
Posts
A member registered Jul 13, 2024

Recent community posts

(5 edits)

Good game. Got every upgrade, beat the king, completed every quest. Even got a few legendaries. Some improvements I see: 

1)Making item sets more prominent. It took me 30 minutes after equipping all the gold armor to even notice they had a set bonus, or that set bonuses existed at all. Lean into set bonuses. More of them. Maybe have the items show what their other set items are, or have a third tab on that screen for discovering sets, maybe with hints. It can make finding and equipping all the set bonuses another long term goal for completionists, and give your game more play time. 

2) Auto-Recycle. Similar to auto combine on pickup, I should be able to mark specific items I don't want for auto recycling on pickup, so they don't clog up the inventory. It can be a separate upgrade. 

3) Full Screen Pickup. I agree with people saying there should be a late game upgrade that automatically picks up everything as soon as it drops, without having to mouse over it. The logic for this is for end game users grinding for the last quests or item upgrades. I'm not actively playing the game anymore at this point, I'm leaving the cursor in the middle of the screen until the round ends. Having to mouse over everything (as an end game player) is just leaving lots of items on the ground, not picked up, so I have to play more rounds to get the ones I missed. Sure, this pads play time, but in the bad way that isn't fun.

4) Recycle balancing. Currently, you're penalized for using the auto combine feature when recycling. For hitting the next level in your inventory, you get 1 item recycled for Common, 2 for Uncommon, 3 for Rare, 4 for Epic, and (I assume) 5 for Legendary. But the number of items it took to make those are: Common - 1, Uncommon - 3, Rare - 9, Epic - 27, Legendary - 81. So you're missing out on 6 points by recycling a rare. Heaven forbid you ever recycle something higher rarity than that. This ignores uncommon and rare drops, and the fact that auto-combining frees up inventory space for more items, thus the need to balance. As it stands now, turning auto-combine on gets you less leveling points than leaving it off.

(3 edits)

You need to make the upgrades and gold permanent. Resetting everything back to zero every time you die makes this game nearly unplayable. And after that, you need to let us spend our money after a round, before starting the next. Or pause to upgrade. Trying to read and select upgrades while trying to dodge mobs is terrible. Also, enable auto-shoot or click to shoot.

And now I'm going to rant, because this legitimately upset me. Change your screenshots. Unless there's some form of meta progression I'm missing, those screenshots you posted are total lies. Let's ignore the INSANE firerate at 39 seconds. How did you have 743 gold at 64 seconds?! That's 11.6 gold per second, from the start of the round. That's over TRIPLE the 9 per 2.76 seconds your screenshot shows. And that's not even including the cost to get all but one upgrade to level 3! Literally, the only way you did this was by cheating with some form of dev console, or by playing a version of the game where gold and upgrades persist between runs. 

(2 edits)

It's definitely a good start! If you're looking for suggestions though, here's one. The routing of the trucks can be improved. Currently, a trash is only assigned a truck for pickup if the trash is full when the truck spawns from the distribution center. So, the further along the route it is, the less frequently it gets picked up. For example: at endgame with a full 10 trucks over 10 pickups, the first trash gets picked up every 15.6 seconds on average, for a value of $3.2/sec. The last trash gets picked up on average every 39.2 seconds, for a value of $19.1/sec. The last trash will sit full while many empty trucks pass by.

I suggest an upgrade called "Better Routes" or something that changes how trash is assigned a pickup truck. Instead of being assigned the next spawned truck when it becomes full, it can be assigned the closest truck with space, that has not already passed. This will give a boost to the value per second of all trash, with the last trash getting the biggest boost of over 55% more value. (55% is a guesstimate based on the time from one pickup, to the next empty truck passing by while it is full again.)