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kemonarch

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A member registered 49 days ago · View creator page →

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Not even joking when I say the thought actually didn't cross my mind because I'm a degenerate freak... But now that you mention it, an elf would be nice.

No worries.  I made this kind of on a whim in a very intense week of work out of cutting room floor scraps from an older unfinished project.  I also decided to start this right during the holiday season.  After new years I'll probably pick things back up again and polish it off.  There's some fixes and stuff I've implemented that I just haven't tested or pushed yet, too.

I'm aware.  Just laziness on my part, I'll roll out a fix soon.

Ah, just some oversights.  I forgot to copy over the normal difficulty thresholds from the base actor.  I can fix it soon.

Yes. ;)

All of this is in the realm of possibility and not particularly hard to add in.  I'm just kind of working on it in pieces to make sure each additional parameter of motion is tuned in a way that doesn't make her come off as too fidgety or robotic. 

Thanks for the feedback!  I'm still trying to tweak the play area a bit to be more responsive, though it's a little tricky to get it perfect.

 Going to try and make sure the loop of the game itself is closed and interesting enough before I get too deep in the weeds of fine tuning numbers and controls, but I will look into it.

At a minimum I'm basically making a 3D version of this game:

https://infinitydoom.itch.io/monster-layer