Only complaint is there’s too many one-way paths. I forgot how many laps I had to take around the place. Otherwise, a very cute game. Enjoyed it.
Kelvin Shadewing
Creator of
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This game is absolutely fantastic, and I can’t wait for the next chapter! The levels in chapter 2 were harder and way more intense, but I surprisingly had an easier time with the bosses. Probably because I didn’t need to wait for a vulnerable phase with them like the first one. Still really exciting fights, and oh my gosh, mixing the mirrors with the lasers had my blood pumping. So good!
Also, just noticed the magic mirror assist. I didn’t need it since I didn’t even know it was there while I played, but that’s a nice feature to include.
There’s https://enigma-dev.org. It compiles Game Maker games natively to C++. If the C++ can be exported (I forget if it does that or just builds a binary) then it could be compiled for other architectures. Whether or not it will RUN, however, is another matter. This game frontloads a TON of assets, and IIRC, does not unload them when not needed, so good luck finding an Anbernic with the memory to run this game. Some severe optimization work will be needed.
