Fun game and super polished art, pretty impressive! Was a bit bummed that the game just stopped after the last fight (traitor) with no resolution. Still really interesting game.
Kellerlache
Creator of
Recent community posts
This has so much potential, I hope you'll continue working on it. I really enjoyed the puzzle overall, it was hard but quite rewarding. Only the UI was a bit of a hassle to deal with some elements overlapped/"fell off the screen! or weren't displayed properly (wrong discriptions for items). With some readability tweaks this could really shine! I had a great time already <3
There's something really cool and fun at it's core. Right now I'm missing feedback and clarity. The character designs are pretty unique and the idea feels rather novel! It's a bit unfortunate that there are only a few portraits but so many traits resulting in various characters that alle look the same, makes it all a bit confusing and not super satisfying. Having less traits but more characters overall (maybe just with colour changes?) would've possibly made it more interestng to match people that actually feel a bit more like individuals and not a randomly rolled pool of attributes. Very ambitious for a short jam!
Very cute art <3 sadly for a little metal dude the character is incredibly floaty and slippery which makes the whole experience rather frustrating, also sometimes i got stuck at the edges of the plattforms. But I enjoyed the atmosphere and am always very smitten by parallax scrolling backgrounds. The character is very appealing and charming! Making this solo was probably super stressful so good job!
Came for the penguins, stayed for the physics puzzle. It's wickedly hard though but I managed to solve at least some levels. I would've loved for a more consistent learning curve for the various puzzles but enjoyed it a lot nevertheless! In the beginning I didn't quite understand that bombs couldn't be placed wherever, I think that could be made clearer but watching stuff go boom is always a good time!
I love the art so so much, it's utterly charming and the idea of kids watching the little bug struggle through a maze is just very real to life. But the gameplay feels quite off. The dying is inconsistent, sometimes the clock hands kill me, sometimes they don't, at times they killed me when I stood still, at other when I ran through them. Or they didn't, it felt super random. And the hit boxes are rather big and don't read well (an instance where the nice art sadly doesn't help). The game's idea itself is super interesting and if the clock hands worked as intended the puzzle would've been pretty cool. I'd love to play a more polished version!
Also and again, the art is so beautiful and the little animations for the game over/win screen are incredibly fun, big kudos!
Hey thanks for the comment :D if you didn't try it yet, you can upgrade modules by simply dragging a dublicate on top of one you already own! It works up to level 3.
For the losing part, there is a timer displayed in the middle of the screen that continuously ticks down, that probably just ran out. We implemented itto shorten matches so you're not forced to sit in endless stalemates.
