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Kelbany07

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A member registered Jan 23, 2026 · View creator page →

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This game reminds me so much of Hollow Knight in a way, and I'm not complaining! This is such a vast and expansive map for a final project, big props for being to make something like this in a short time-frame!
The exploration was such a fun time, and unlocking power-ups is amazing!
I would say, some background ambience or music would make this is even better, but that's more of a nitpick! 
Good work!! I can't wait to see what you make in the possible future.

I think this is a solid endless runner game :) I enjoyed the particle effects for the yellow orbs you collect! Same with the camera shake upon dying, it adds a lot of "oomph" to dying. Also the music is pretty relaxing, it makes playing a breeze, even with the intensity of the difficulty increasing overtime.

There's a lot of potential to make this game better! For instance, the jump gravity could likely be lowered. There are a lot of instances where no matter how early or late I am, the floaty-gravity causes me to hit the next obstacle. There could also be some variety in the height and widths of the objects you avoid!

This is not a direct improvement, but having custom sprites could make the game pop-out and interest possible players more! Such as dino-jump having,, well, a dinosaur! That makes it quirky and sets it aside from other runners.

Regardless, I enjoyed my time playing this game, and I look forward to seeing what else you make in the future!

I think Wolf Jumping is a wonderful rendition of the endless runner genre! The music is a nice touch, making it more lively and energetic to play. The controls are very simple, but letting you click to swing your sword is nice, not a lot of endless runners give you a way to defend yourself! I also enjoy the difficulty spike, you can feel as it gradually gets faster, which is exciting.  Furthermore, the sprite work is amazing!

 I will say however, that some things need a little tweaking. For instance, I think a music slider would be much appreciated, it definitely took me by surprise when first playing due to how loud it was. I would also say that the moving background, while cool, can be a bit distracting. However this is less about the background and more about the fact the ground and player are so small at the bottom of the screen. Perhaps changing the game's size or aspect ratio could help? Making the player and ground bigger could help not make the background so distracting, as I found myself sometimes looking at it instead of my character. 

Overall, I really enjoyed playing! I’m excited to see what else you come up with.

I love the design of the dungeon, having a maze-like arena makes playing more engaging! I would love to see this version of the game with more polished-elements like enemies or maybe even door mechanics!

This is a good move-and-collect demo! It's easy for the player to control the character and collect the items. However, I do think more could be added, like possibly an enemy or a win screen? Just to spice it up!