please make the prologue optional, the game is perfectly playable on mobile but the prologue is impossible to advance because the tutorial isn't meant to be played on a phone.
KeIp0
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Pretty good animations, love it, but it's hard for a filthy casual like myself, a volume slider would be nice, the control scheme is hard for my caveman brain to wrap around, A jump , Z kick, C bite, why not use Z jump, X kick, C bite, C isn't used anywhere and it feels way more comfortable use, it feels so wrong having the ring finger on A, middle one on Z and index on X
Good game, short but sweet flawless execution you had an idea in mind and you pulled through good job.
I haven't encountered this level of quality in years you really know what you are doing like props to that vore sequence I haven't seen it done this way before with the snake oil thing and the minigames were a nice touch.
The only ways I can see the vore route improved would be to slowly suck in the thief with each mouse click before the huge gulp takes place and the animation happens, making the thief transparent when hovered over with the mouse and making her wet after she escapes the confines of the stomach.
An mobile phone port of the game seems possible with the way you handle the game only controlled with the mouse.
I like that you don't see the protag's thoughts during the minigames, leaves room for interpretation to inject degenerate thoughts.
I want to see your characters like the barbarian and the thief in more of your future games, I am looking forward to your future projects.
I like game and I like when it offered a choice to the player like in the intro which rewarded friendship points or late demoness events also I like the creation in the dwarven hols showing back stories, quite nice.
I wonder how game will progress and how the other characters with little side quests get fleshed out
I hope the glace events get better down the line, the only event I really enjoyed was was the maid mansion event at least that fleshed out the maid character. Ah well can't please everyone, moving on.
Only time will tell what's next In store for the franchise as we draw closer to the 1.0 release.
keep up the good work!
like the stuff I've seen so far in this update,
Lexi stuff feels unfished and experimental
the latest dungeon has the possibility to add all sorts of wacky interactions but by adding this dungeon so early you kinda shot yourself in the foot, now having to outdo yourself to keep the hypeball rolling, oh well take your time anyway, I'm sure you can pull through.
if you want to be funny in the final version of the game you could have aurora lose her voice after the final event because she forced her voice so much trying to brainwash Emma and now can't enjoy the fruits of her labour because she is unable to talk.
if you can please increase the maximum number of saves and give mobile players a way to load the game mid dialogue, that is all.
in dungeon 2 you can get an game over scene if you lose to the final boss BUT over leveling can make viewing that scene impossible and if you plan to do the same for dungeon 3, keep in mind that some of us grinded stats using Victoria and we can't see those scenes so a bandaid fix would be to add a way for us to forcefully lose all our hp so we can see the scenes.
Love to see possession content anyway don't read this if you don't want to get spoiled lol
If you are still here, here are my thoughts on the things I found noteworthy
Anyway the game as whole is pretty alright, the first phase of dungeon 1 and 2 bosses are pretty annoying to beat using android, the best way I could have done it was save scumming,
I like how after a few days after starting the game you can skip straight to school BUT I noticed that you plan to have Victoria train your stats at the cost of reputation once you advance through her storyline, showing some CGs of Victoria "training" and if you talk to her in the morning and have more than 30 corruption you can let her go to school instead, if you want to, you could just cut off the "skip to school from emma's home" feature and instead "skip to school using Victoria"
The ruins content was great although it ends abruptly, if emma's a dumbass and falls down a hole she still escapes but it's never really revealed how(it's implied it's eva if you see the other route) and the other disappointing thing would be that emma doesn't say anything after, a throwaway line or two would fix that.
The requirements for saving someone in the ruins in the first run is confusing as well, it took me multiple replays for me to realize that you just needed to prevent the group from entering the rooms then choose a random room in order to save one them.
Other than that wish there was like a book in the library after the event that emma skims through to learn about the ruins knowing Eva doesn't tell you much.
checking the status while doing the LATE Lexi events doesn't change, my disappointment was immeasurable and my day was ruined
There's not much of a reason not to let the ghost possess Laura's mom, you get a way to decrease corruption, get some cash and something else I forgot about.
After Sapphire possesses Angela she goes back in Emma's body, you can just rewind the Pixel animation for that specific moment, get more mileage out of it.
It isn't specified how much soul fragmentation you need to increase corruption, it would help filthy casuals like me if the player was told that, probably by the person who removes soul fragmentation
I enjoyed seeing how the dungeon 2 boss is forced to love the person they hate, that was funny, the story thread keeps me entertained I wonder where it will go
I loved how Aurora was impacted by Victoria's actions in one of the pool possession scenes, wish to see more characters being screwed over without the player input, kinda like a karma.
Anyway if it wasn't obvious I like this game and the possession scenes, wish to see more Sapphire/Victoria scenes, preferably where Sapphire gets possessed in one.
That's mostly it, if I remember anything else I'll just make a new comment, looking forward for the future updates, clearly this game had a lot of work been put into it and it shows, it even is free, that's some dedication to the craft.