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keemnt

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A member registered Jan 28, 2018 · View creator page →

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I think even some low ambient noise or quiet, low-impact music during dialogue is still better than complete silence.   However, that's not to say that silence doesn't have its place for dramatic effect.

I think you know you have a good game on your hands here.  This would have killed on the NES in its day.  My biggest feedback would be to make the wall jumps feel better.  Having to hold one direction and simultaneously push the other direction at the same time as jump was a lot for a simple wall jump.  Other than that one minor thing, I really enjoyed it.

Fun concept.  Keep up the good work.  I was a bit bummed when the music stopped for dialogue.

The grandfather and grandson have so much character.  The art style and music are great.  The introduction was well done.  The gameplay was fun but I was surprised the sword would strike immediately upon possession.  Some indication that the grandfather could possess something would really level this game up.

Reading this means so much to us!  We definitely want to make gathering more interesting and fun than it already is.  We've got some ideas and hope to be able to share them once we decide on what to implement.  

Again, thank you for taking some time to play our demo and share your thoughts on it!

That means a lot and thank you for the words of encouragement.   We want to expand the cast of characters and make the gameplay loop more varied so this is definitely a project we will be seeing how far we can take it.

I’m glad you enjoyed it!  Giving the Trading Post some anthropomorphic qualities is on our to-do list but time was limited and unfortunately did not make the final game jam version.

Understandable and no worries at all.  Thank you so much for taking time out of your day to give it a try and leaving the compliments!

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The art style is really really good on this one.  It took me a little bit to figure out how to get moving and then didn't take me very long to realize that I'm not very good at it (haha).  I'd love to see more if my skills didn't keep me from seeing more of it.

EDIT: Finally made it past the first hill and acquired the blade!  I'm now feeling very proud with a sense of accomplishment.  

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I enjoyed this a lot.  Without question, it is on theme to the jam challenge.  It's simple but engaging.  The style is very cohesive and charming.  The controls and smooth and intuitive.  I would play more of this.

On theme!  My favorite bits were the sound effects and animation of attack.  The controls were also really smooth and responsive which is a big plus for me.

I’ll be back!