clever premise and gameplay loop, who knew feeding worms took so much strategy
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Super cool concept. I would definitely want to see more of this. My ghost started really freaking me out after a while, it might have been a bit bugged out or I wasn't waiting enough, but it seemed to be doing the wrong actions at the wrong time, and following me too closely, like a rebellious stalker ghost. But it does fit well with the mysterious atmosphere.
love the look and the music. The gun might be a bit op. I kinda just drove forward and shoot all the obstacles in the way. I dont know if this was intentional, but I achieved lift off and basically flew off into the abyss, which was cool.
All the bodies flopping around was really funny! I got them to gather around the spinning things in the second level and they just kept getting knocked down. I didn't know levels had a end state at first so maybe you could add a prompt or something in game that the goal is to find the marker.
The music was so majestic. Really enjoyable experience. Some of the voice lines repeated themselves over and over and I think the VO could be turned up a bit, it was hard to hear what they were saying in parts.
really interesting mechanics, definitely had to plan out what to do to set myself up for success. I beat the levels basically with the same strategy, but I can see these mechanics developing into a really creative puzzle platformer.