¡Hola! Lamentablemente, por ahora no tengo planes de lanzar este juego en ningún otro idioma que no sea inglés. Espero que lo disfrutes si decides jugarlo.
Hi! Unfortunately, I have no plans to release this game in anything other than English right now. I hope you enjoy if you choose to play.
KDblack
Creator of
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Thanks for playing! I'm glad you enjoyed it.
Apologies for any repetition. The game is meant to be circuitous, but I was both writing on a time limit and seriously injured, so it's possible a few bugs crept in. I'll take a look at the structure when I have time.
If any of the endings stuck with you, I am going to call it a win. :)
Thanks for the lovely comment! Homura is certainly sweet... for now, at least. We'll see what he becomes in Days 2 and 3. :)
You're not being rude at all! I'm making this game in Twine, the interactive fiction engine, using the story format Chapbook. They're free and relatively easy to pick up. Chapbook is still in development, but there's already a whole 'cookbook' exploring its various functions. And if you don't enjoy its limitations, there are plenty of other story formats to learn.
Go for it! It's a great time to pick up Twine and make your own game!
Okay, I've published the campaign. Please find it here: https://kdblack.itch.io/naamah-monastery-adventure-beneath-a-cursed-moon-campaig... .
Let me know your thoughts when you have a moment!
Hey! I've checked them out, they are definitely pretty generous. I was thinking to put them on itch. Multiple downloads on one "product", probably, though I only have one formatted at the moment. My notes are usually pretty messy.
Is there anything you'd like me to add to the doc regarding acknowledgements? I was planning to make it free.
Hey! I really enjoyed running Beneath A Cursed Moon, and I was wondering if there might be a way to post the single-episode campaigns I've come up with for the game so the community can find them. They're not too complicated, but they might help anyone who wants to run BACM and is interested in a pre-existing campaign.
Thank you for commenting! I'm glad I'm not the only one who likes flipping the perspective there. The narrator is definitely the yandere in the room, whether or not he's aware of it.
Thanks for catching that issue with mixing and matching the options, I've lowered the stat thresholds for the next build. And I'll try and unravel what's going on in the tour. The downside of writing these games during game jams is that I'm flying by the sea of my pants, so the back end can be a bit of a mess. Hopefully, it should be fixed in the next update...
Again, thank you! I'm glad you're enjoying Mirrorbound!
Thank you! I'm delighted to hear that you like Homura. I worked hard on him. He's a very nice boy, except for all the things that are horribly wrong with him.
I'm planning on doing another big push on this game in the next month or so, so please look forward to an updated demo then!
The new build should feature:
- A complete Day 1
- At least one kiss
- Probably some biting
- Sword
- Fire
- Homura losing his goddamn mind
- The narrator losing his goddamn mind
- A relatively happy and peaceful start to Day 2 if you were very careful and raised all the correct flags. :)
- A burning trashfire of a start to Day 2 if you think that sounds boring
I hope to see you there!
I'm glad to hear you liked the text effects! I did a lot of experimenting with those in this project. And happy that Homura's slow exposure to the world through the player's choices is interesting. There's definitely some slow boiling going on, haha!
Yeah, the protagonist is definitely the yandere here, though Homura isn't exactly stable himself. Especially once he started regaining his memories.
It's good that the game of tag came across well! I worked hard to build tension on that one. Thanks for playing!
This is a very fun little stealth horror game! The puzzles start out simple and get progressively harder until you need to reset multiple times to get through a level. I had the most trouble with the level where the sides warp back into each other. Eventually managed it, but it took a while to figure out what I needed to do.
The dialogue is fun and snappy, the slow-dawning dread as it becomes clear what the actual yandere here is willing to do for love is excellent, and poor Gerry can't pronounce 'nakama' correctly for the life of him. I love it. This was a very fun experience and I'm glad I got a chance to play it.
Thanks for giving Tsurara a try despite it being a bit out of your wheelhouse! As you might have guessed, I'm pretty new at making games of any kind and not good at drawing, so this game was mostly an excuse to try out new Twine functions. Interactive writing is an acquired taste for people. I'm a fan of it, but I understand if you aren't, especially for more aimless slice of life romance titles like this one.
There are definitely people who write more plot and mechanics-focused Twine games, and that might be me with a few more months of experience! But I slapped this together in under 72 hours and it was always going to be a chill little winter date simulator.
Good to know the lack of multimedia aspects really impacted your enjoyment, though. I'll see what I can do about adding more sound and visual elements to future games.
Thank you so much for the English translation! Ghost Six is a good, eerie story about the limitations of what people can do for each other and the desire to return to a happiness that may never have been real. It's definitely a worthy companion to the tainted kindness found in companion title Grave of Traumerei. I definitely recommend both titles to fans of creepy RPGmaker-style games.
I've seen some complaints about its quality, but I didn't have any trouble with it. Maybe I've read too much MTL already to really notice.




