I didn't see a 'Remove All'. I might of missed it, I dunno.
I did find that setting the bathing suit then one of skirts makes Komi topless.
KBGaming&&Music
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I see. I believe this is how Game Maker handles sounds by default. I don't know for sure, but something I read (long ago mind you) tells me that this is so. Definitely looking forward to making things a bit more simplified.
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Anyone who makes custom scenes like in-game music players and so on will see the utility of this.
Aye. Dé rìen!
Addendum: Just by spreading the word, the following forum has a linkback to your plugin page:
https://www.save-point.org/thread-8965.html
I know, most people likely don't have this issue, but it SUCKS for those of us, yes like myself, that do. My ISP and internet connection are both hot garbage (dumpster fire more like), and thus, the one option that basically makes the use of a more reliable download manager impossible (and the official itch.io downloader is pretty much useless so I use JDownloader2), so, I'm asking, can we get download mirrors for those less fortunate?
The bundle as stated in the topic is a massive bundle and I don't presently have the space to store it all locally, so, as a result, internet volatility has already begun taking its' toll. There's one asset in the bundle, one by lampy, that is missing. I am just curious as to what it was, and if it is available anywhere else, or if there's any other relevant information to be known. If lampy theirself were to provide some insight, that would be even further helpful and awesome.
I really hope that this asset/game bundle doesn't deteriorate too soon...
(I had downloaded a few of the assets - like twenty and lampy's wasn't one of them so if it's gone forever then...)
I can tell you that the auto-tile format for VX/VX Ace, and MV/MZ, are pretty close to identical (XP is quite different).
However, the four auto-tile types have different dimensions and rules for utilization; only A1 is animated and I believe the limit is sixteen animated tiles.
Yes, the pixel size for XP/VX/Ace is 32*32, whilst MV is 48*48, and MZ has the option to select tile size now, or at least, this was a planned update from January.