Oh. Good to know. Thanks. At least the text is clear enough that it can be manually retyped.
KBGaming&&Music
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Addendum:
Apparently, Visustella Core plugins (this is an MZ project(!)) cause a weird arse "cannot read property of undefined" (IsPressed); this occurs whenever attempting to go into any added menus. Only using VS Core and VS Skills States Core.
Could use YEP plugins; pretty sure FOSSIL holds those steady...(?)
Bought this plugin suite via Steam (it's a very good suite), and seeking a Hard Mode inquiry.
How would one implement a skill cost of zero for one skill type? Like say "Nina" plays any Skill card for 0 MP.
Also, how would one make it so that for said specific actor, any cards that are exiled/removed return to the deck or the hand instead?
This is one of our favorites. All six of us have played it more than once.
Curiosity strikes though; have you ever considered porting this to/remaking with MV/MZ, the latter allowing for better use of tiles (no need for events for overlaying tiles(!))
...
Of course, a lot obviously went into customized RGSS coding that would have to be redone in a different format, and it's quite obvious that it might not be worth it to the development team to redo so much. 🤷🏻♀️
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Anyway, good to see another gem of a game on a safer platform; hearing whispers and rumors of RM forum sites beginning to wobble like unstable Jenga towers...