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KBGaming&&Music

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A member registered Dec 02, 2018 · View creator page →

Creator of

Recent community posts

Went into purchasing the plugin and saw this...

Unnn...this is definitely borked...

This is good...
This, not so much...

(1 edit)

So, this only works for the main menu scene?
It works wonders, but there's issues still with other scenes like the status scenes with scrunched UI.

We definitely seek this. This is perfect.

(1 edit)

Having to read tomes/scrolls/writs to learn new techniques?
We need more games with that kind of functionality; it was ultimately (and unfortunately) scrapped for Ultima IV.

Of course; happy to help however possible.

Aye. Dé rìen!
Whether you're one artist or a group of, your art is amazing, without doubt, query, or inquiry.

We've been screwed over by Pay'Pal' too many times; we will never use it again (actually we can't). Stripe? No prob; they don't discriminate.
Just saying, we'd love to, but cannot purchase or support your content because of this.

Subtitle for the third entry:
"Magic of the Spanish Castle"
🤣🤣

This is beautiful...
(one could recreate parts of the High Rock region of Tamriel with this...)

Kinda has a mix of Saga and Phantasy Star vibes. It's neat.

Neat.

Getting our World's Dawn over Stardew Valley on over here... 😆

Just an FYI: Never try to get in touch with the VisuStella 'team'; you'll never get a decent response from them. There are better plugins and plugin creators doing basically the same thing without the toxicity (and lack of transparency or legal parity) of VisuStella.

We understand how that is, unlike some...

Well! This could easily lend itself to a recreation of sorts to a Half Minute Hero style timer setup... just don't forget the quirky Time Goddess! 🤣

Hah, the name change and jokes. Makes one think, "maybe there should be a dance club in-game called 'throwup' that invokes a double, perhaps triple entendre..."
...
That was thoughts of one of us, anyway.

Basically blank, yeah. Some gamepads have different button layouts, shapes and colors.
Not all d-pads are made identically either.

For gamepads that aren't covered under the current generation. Or for custom gamepads.

Nice. What about a set of button icons that can be customized?

Neat. Any plans on Gamepad buttons?

Eight Directional Movement? Yes! More games need this where it is lacking.
We develop our own 2D games around eight directional movement, 8D characters or no. We strongly believe it to be a fundamental mechanic.

Okay. Good to know. Thanks.

So, they cannot be linked, even, to items created in the database?

Looking at this, it does seem that one could have database items set up as currency, and use those with this plugin.
Is this presumption correct?

In essence, you'd have to keep track of this using background running common events and variables.
The plugin doesn't provide this function, but, it can be evented. I've done so in VX Ace with a different script author's currency system (that functions similarly).

This would be perfect if it had a custom JS formula cost.
<Custom Cost: Formula>
Other than that, this is cool.

Fantastic.

Oh. Good to know. Thanks. At least the text is clear enough that it can be manually retyped.

Seems to not be an issue now (was an issue with the previous iteration).
Only real issue is not being able to grab the generated text (copy/paste stuff).

This is very neat. Downloading the tool and running it that seemed to not allow place names to generate.

This is a gamedev dream come true.
See ya, VisuStella.

Stay beautiful!

Well done.
Now have some coffee.

"I'm pleased to see my name in the top five on the second difficulty score table." ~AVGB

Ride the wind!

Why does it feel like G.L.A.D.o.S is waiting in the lurch somewhere?

Addendum:
Apparently, Visustella Core plugins (this is an MZ project(!)) cause a weird arse "cannot read property of undefined" (IsPressed); this occurs whenever attempting to go into any added menus. Only using VS Core and VS Skills States Core.
Could use YEP plugins; pretty sure FOSSIL holds those steady...(?)

Very well. Thank you for your reply and hopefully this information is helpful.

Bought this plugin suite via Steam (it's a very good suite), and seeking a Hard Mode inquiry.
How would one implement a skill cost of zero for one skill type? Like say "Nina" plays any Skill card for 0 MP.
Also, how would one make it so that for said specific actor, any cards that are exiled/removed return to the deck or the hand instead?