Loving the gradients on these.
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The bundle as stated in the topic is a massive bundle and I don't presently have the space to store it all locally, so, as a result, internet volatility has already begun taking its' toll. There's one asset in the bundle, one by lampy, that is missing. I am just curious as to what it was, and if it is available anywhere else, or if there's any other relevant information to be known. If lampy theirself were to provide some insight, that would be even further helpful and awesome.
I really hope that this asset/game bundle doesn't deteriorate too soon...
(I had downloaded a few of the assets - like twenty and lampy's wasn't one of them so if it's gone forever then...)
I can tell you that the auto-tile format for VX/VX Ace, and MV/MZ, are pretty close to identical (XP is quite different).
However, the four auto-tile types have different dimensions and rules for utilization; only A1 is animated and I believe the limit is sixteen animated tiles.
Yes, the pixel size for XP/VX/Ace is 32*32, whilst MV is 48*48, and MZ has the option to select tile size now, or at least, this was a planned update from January.
I know the feels, very relatable, doing 99% of all gamedev yourself.
Especially when it comes down to games that satisfy and pander to kinks you connect with, it's difficult to not suddenly lose focus and find yourself completely lost in lust...
Aye. Dé rìen, mon cherie.
You're not kidding, especially since my level of expertise in Ruby/RGSS is novice level at best. I'm also not that great at pixel art from scratch, though I can do edits of pieces. I'll be better once some things stop being bonkerballs...(I won't elaborate on that lolz)
I wanted to play this.
However, I'm one of those underprivileged gamers whose financial constraints does not allow for everything to be even remotely up to date.
Long story short; my computer's OS is 32-bit. I cannot play a 64-bit game on 32-bit architecture. However, it still looks fantastic.