Really liked the style, and really enjoyed the controls and playing with perspective ! The game is a short, but is a very nice prototype
Kazzad
Creator of
Recent community posts
I had some troubles figuring out each trait interacted with each other. I like the vague traits, and the fact that you have to learn/guess interactions, but the score calculation is a bit too fast to debug and some more visualization/feedback on your placements would be a great addition in my opinion. However, the game is enjoyable and very cute. Love the little ghostly “woohoooo”s !
You figured well! I don’t know if that’s intended but in “Randomized Zones” mode, blue and red zones mix into purple zones that I believe damage both the player and the boss. That’s cool. If you were to continue developing the game, adding more colors and mixing them together could be a fun mechanic
Only downside of the game is that it was sometimes hard to outmaneuver enemies. I liked the idea of only being able to face 1 direction and the upgrades covering your blind spots, but I feel like they were a bit weak. Very fun however, I enjoyed playing ! I think sound effects would greatly improve it
Same theme but different execution, that’s so fun ! You can have a bit of feedback by hovering your flowers with your mouse, and you can also look at the herbarium for more info (little H icon on the top left). But yeah we probably could have added more visual feedback, like you did in your game (which is great btw !)


