Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kazat0

7
Posts
A member registered Dec 10, 2019

Recent community posts

I also like to play cultural/folk music for the nation/culture/people that is currently "winning" the game (has the most land), or the nation that has a lot of momentum, until the next winner rises.

but this isn't required to play the game using my method, just something that makes the game more fun imo

(1 edit)

Doodle empire homebrew rules:


Turn rules:

I recommend playing this game with an online spinner tool, this allows you to not have to choose which nation to draw a card from, and gives some rp potential, place each nation in the game (revolts as well) into the spinner wheel and use this to select a nation each turn


Leader rules:

When drawing cards, think about ruler traits, RP accordingly, i.e. an expansionist flatlander would likely only care about expanding into flat terrain

Nations change color depending on their ruler, more aggressive rulers = darker, more peaceful = lighter

When a new leader card is drawn, draw again for that nation with the new leader in mind, bypassing the spinner tool once


Ideology Rules:

RP your nation's ideology based on the leader traits they have, i.e. leaders with the "peaceful" trait, are likely some form of liberal state with democracy, rights, etc. or a republic, or something else entirely (up to you). While leaders with the "expansionist" or "conqueror" trait are likely some kind of authoritarian state such as a monarchy or a militaristic society. You can do whatever you want to rp a nation's ideology depending on traits, region, and personal choice


Union Rules:

In the event you draw a union card, you can do one of two things, 1) Use the bug in the game to unite the country into itself (renders the union card useless) or 2) Use the card to unite a nation with another nation

You might use the first option if there are no nations near the nation that drew the card, or because you don't believe it makes sense for a tiny nation to easily take over a massive empire. Use your own rp here to make it flavorful 

You might use the second option if there are nations near the nation that drew the card, or becausey you believe it made sense to use it, i.e. a nation completely invading another or uniting diplomatically. You can also use union cards to quickly resolve civil wars/revolts


Split rules:

Naming resulting split nations follows a 5-part-system. Note that "# of times split" refers not to a single nation being split, but rather splits within splits, representing the degrading of society

1) If this is a first time a nation has split, it will be a simple civil war revolt, for either an ideology or a new leader, regardless of split size

2) If this is the second time a nation has split, it will be a peasant revolt, to dethrone the current leader and install a peasant leader to rule the nation, regardless of split size

3) If this is the third time a nation has split, it will fall into basic anarchy (you can name this e.g. "roman anarchy"), this represents the peasants outright ignoring the current ruler, and governing themselves how they see fit (color this how you see fit)

4) If this is the fourth time a nation has split, it will fall into total anarchy (name this total anarchy), this represents the complete lack of a society in this region, rulers of this total anarchy do not represent communal leaders like in basic anarchy, they represent the people's attitude as a whole. (Color this nation solid black)

5) If this is the FIFTH time a nation has split, it will descend beyond anarchy and a custom nation is made, this represents hyper-authoritarian extremist gangs/movements that have taken control of the total anarchy in a region. (Color these nations exotic colors for flavor) any splits past this will have to be made up by yourself, i literally have no idea how to go further than that

6) If an extreme nation wins a split war and is split again after the fact, it will form a "Freedom from oppression" type revolt, these revolts can be named "Free (region/nation)" these revolts are people sick of the current extreme authoritarian government and wish to tear it down completely, they will always be lightly colored and can be named based on the region they are in or other factors

Split Aftermath rules:

1) In the event of a civil war, if the original nation wins, change nothing and continue on as normal. If the revolting nation wins, roleplay as the new leader/ideology, you should have changed the revolting nation's color by now to represent the leader's traits

2) In the event of a peasant revolt, if the peasants win, roleplay as the the new nation and continue

3) In the event of basic anarchy winning a split war, the communal leaders have taken over society, and continue rping as the new ideology

4) In the event of total anarchy winning a split war, you can choose to either rp the nation collapsing and returning to tribal times, by coloring the nation back to something close to the original, but naming it something that represents the people (e.g. "celts", "italics", etc.) OR you can rp the anarchists taking over completely and forming a new anarchic nation that is hellbent on spreading anarchy to the world, NOTE THAT ANARCHIC NATIONS SHOULD BE COLORED VERY DARK AND ANY SPLITS WITHIN ANARCHIC NATIONS RESULT IN TYPE 5 EXTREME NATIONS REGARDLESS OF HOW MANY TIMES THE NATION HAS BEEN SPLIT

5) In the event of an extreme/custom/unique nation winning a split war, keep the extreme color, and continue rping as your chosen extreme ideology NOTE THAT THESE NATIONS ARE CUSTOM AND DO NOT FOLLOW TRADITIONAL RULES, ANY SPLITS IN EXTREME NATIONS BECOME REVOLTS FOR FREEDOM FROM OPPRESSION AND BYPASS OTHER SPLIT RULES

6) If a "freedom from oppression" revolt wins a split war, it will be named however you want and colored following the basic leader trait coloring rules, these nations are considered regular nations and you can continue the game as normal

Ladies and gentlemen, i have finally found a way to make the game fun for myself, anyone who is struggling with "too many split cards" LISTEN UP. Read below, I will list my custom homebrew rules for this game that I use and you may choose to take inspiration from to help your own games

I share your sentiments completely AND HAVE THE EXACT SAME GRIPES. Especially what you said about split cards being way too much of a nation and HAVING to use ALL of the brush. It makes me quit the game every single time

I want to love this game so so much, it's a great concept, but if we don't have some way to skip cards or have balance it's just a chore to play, I want to do X with Y nation but I can't because "uh oh split card!" alright, sure, i guess I'll just try to rp some reason or revolt and get them next turn. "Uh oh ANOTHER SPLIT CARD" and repeat, trying to make the game enjoyable is near impossible for me right now.

Seriously one of the best NSFW games I've ever played, I just finished my first playthrough last night and I love it to pieces. I'd love for a sequel of some sort or maybe some bonus content. Seriously I will never get over this game omfg I love it

Wow wow wow wow just wow. This game is so indescribably amazing.

Pros:

-Amazing plot and story

-Hot characters that have real-feeling personalities

-Tons of kinks :)

-Reminds me of college kings, another amazing NSFW game.

Cons:

-No sound (really the only con aside from minor visual bugs)


I just finished the free edition with marrying Bella and some of the characters stayed with us in belugio and I'm ready to pay $15 for the bonus package.


The most interesting characters to me were Sasha, Sabine, and Miley. I was enthralled from the moment I saw them all in the dream and I just LOVED the story and how they came to visit for the wedding. I really would like to see a prequel to this game focusing on the time with these three as they were easily my favorite characters and I think they have a lot more to offer.


I have a little theory that Sasha represents 'the game itself' or like your lustful subconscious or something. A subtle entity that knows why you're playing this game and urges you to explore new things and 'have all of them' in a sense. This kinda clicked with me towards the end when I was kinda regretting my decision with Bella because I wanted to see the other paths and remembered a line Sasha had said. Sasha seems to give off this motherly, mysterious almost eerie aura and that's something that stuck with me.

All-in-all, GET THIS FUCKING GAME.