got it. In that case since my game was a browser play, I’m not sure how that would get recorded, so ultimately if I do end up doing more with it, I think it will be as a separate project. Thank you for taking the time to respond!
kayjaydub
Creator of
Recent community posts
Hello! I am new to pixel art so I do not know all the terms yet. One of the requirements is no more than 192 unique 8x8 tiles, what does that mean in terms of having a 160x144 pixel canvas and using a 1 pixel tool for coloring? Should the "brush" size be 64 pixels? Hoping to join and participate in the jam but want to make sure what I end up making is acceptable.
Thank you! Initially for the main screen font I started out hand drawing it in a style that would have been more fitting to the vibe, but to save time I went with using the “Playbill” font which I think was fitting but at the size font needed for the text to be more legible, you do start to lose the aspects of the font that give it the theme I was going for. Improved fonts/text would be a good update.
This was fun, I like games that are how good can you get at the game to rack up a high score. I especially liked the animation of the water as the boats moved around, that was cool. I don't know what other engines were used in games I've played so far in the jam, but it felt like unique to have it done in Unity.
Right off the bat, I loved the use of the splash screen and the GameBoy buttons on the side. The screenshots for the game really caught my attention for that type of perspective and knew I wanted to play it. I liked the music, it felt very "GameBoy", and I really liked how the coin effect changed when you collected multiple coins in a row. The movement of the player was very fluid and smooth. And I like that it tracked your score with each play for a high score.
Excited to rate each other’s games. Seeing the rating period has opened and some people have been kind enough to rate my own game, but I couldn’t see what ratings were given other than comments provided. Are ratings viewable now or is it after the rating period ends? I see that the submission page can be sorted by ratings, so just curious how that works.
Thank you! I am now realizing that I never actually played it after submitting to see how the audio compares in browser versus in the dev software studio. Audio/music is definitely something I need to work on in general, as I typically don’t spend as much time on it as I do the visuals, and any time spent mixing/ensuring audio levels are manageable would go a long way.
Thank you! There are definitely some other game elements I would add if I worked more on this, such as mine cart movement, more ways to obtain gold (sifting in water, dynamite?), more animations for rocks breaking, etc. For the game jam I wanted to keep it simple in scope to ensure I could finish it in time.
The music was the last aspect that I worked on, so I could definitely see how enhancements could be made. I just looped 12 measures of a basic blues pattern that I played on a small electric keyboard so that I would have something playing in the background. I was going for the old timey player piano vibe but I don’t think that really came across, but it would be fun to fine tune that!

