Yes right after I complete chase levels I can die to the chasers and have negative health.
KawaiiLemon
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Fun game! Definitely love the idea of running through levels which is different from what I've played and the basic/charging attack mechanics. I can also see the potential for more skills and other things.
Some issues (or intended gameplay) that I felt in the few runs I did:
I could make my health negative by essentially dying to the people chasing you after I succeed in running through the door and walking back to die in the running level. Could heal it back up but still.
In a run where I was far, I had a skill level up but my skill points were negative at one point so I had it going on forever after a running level. Not really sure what happened, but I assume is that the level up screen occurs anyways whether you actually level or not after succeeding the running level, so I had 0 skill points and after picking a skill it goes to -1 and there is no check for negative numbers just 0. If that's not it then idk.
Not sure but the basic/charging attack buffs were more responsive or obvious to me than the bomb buffs. I feel like I definitely upgraded by bomb a lot but only got 8 more dmg from it (120 -> 128) which doesn't seem right to me. Thinking that 10% more dmg would be at least 12 dmg every upgrade, unless I read wrong.

