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Katori

2
Posts
31
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A member registered Aug 12, 2022 · View creator page →

Recent community posts

First off, I love the game. Great visual and auditory feedback, really nice PSX vibe to it, and it doesn't feel boring! Absolutely addictive, but I've come across some minor bugs that could be fixed

-The lucky-duck collision breaks when carried in boxes, causing them to clip through and fall out
-Looking at one of the rungs of the gear on the manual workbench and interacting causes the animation and interaction to spaz out because the hitbox isn't in between
-Objects that are stuck to other objects shouldn't stay stuck when disconnected, leaving them floating in mid-air
-Equipped objects clip into the floor when looking down
-Ducks at high speeds via fans interact weirdly with slanted plates, either stopping or launching off of them at Mach-9. And also on some accounts, ducks will just fly through plates if their speed is high enough
-The combo text would disappear randomly for some reason

I also have some suggestions for QoL changes and features that could be made to make the game feel better


-The magnet range feels a bit small, feels a bit inconsistent at times
-Adding more precise automation could be nice by adding objects that can toggle other objects when a certain requirement is met. Eg: when this object detects x number of ducks, activate the object connected
-certain objects having heavier weights to them, so boxes can't be tossed by a single duck
-Adding a more reliable form of transportation for ducks would be nice, fans, even if harnessed in the right way, are way too unpredictable and fast



The game is great, but I found a bug when it comes to pulling.  If you press the pull button on the first round of the game without closing the item screen, it will give you a second item screen. And if you fail the quota with an  item or perk screen still open, it stays when you start another game. Using this bug, you're able to start the very first round with 2 items and 2 perks lol.