Great Game!
I love logic puzzles and it was so interesting to see it in a mystery setting, that combined with magic made for a really fun premise.
I was enjoying it until I tried to leave the warehouse with all the fire and it couldn't load the image and I was stuck. Gameplay wise if I had to make a suggestion, I would hide the logic clues during cutscenes and exploration scenes, or maybe have a notebook screen to pull then up on. They felt a little bit intrusive during the cutscenes. Overall just a minor gripe. Also there's a little bit of UI issues with the Log and the player or chat being overlayed with the text, making it hard to read.
Overall a really great game. Would I play a game like that again? Yes!
KatieMay
Creator of
Recent community posts
Great game!
I'll preface this by saying I'm not a cryptography expert by any means. I actually missed the first puzzle because I miss spelled the answer.
I like the overall design and the idea is pretty neat. Once I got into it, it was fun scouting around the site, trying to work out each of the codes. Though I will admit, I ended up using trial and error on the third number because the cryptogram with the grid of letters went over my head. Again that might just be me. But I got the other three and that gave me a lot of satisfaction.
If I had to suggest one thing, it would probably be to make the game full screen. In the pig pen puzzle, it was a little tricky to distinguish between a blank pen and a pen with a dot.
Overall, interesting game, interesting mechanic and I it would be interesting to see how this game and mechanic continues in the future.
Great work on the game.
I liked the story and the motive behind it. Going into a person's memories to find out what happened is an interesting concept.
If I had to have one nit pick, besides a few spelling errors, I would say the first level is a little tricky. On several occasions I tried to duck out of the way of a light only to have it sweep back and tag me as I was trying to make my escape, because the player speed is slightly slower than the camera's. Another suggestion could be having the cameras on the mini map, not actively sweeping, just so we'd have a general idea on the breathing room that we have available when it comes to where the lights hit.
Overall a really interesting game. Looking forward to seeing more.
Thank you for the comment and the feedback!
We are working hard on the full version. We will probably change the puzzles a little for the full version; the jam didn't allow us a large amount of time for tinkering and I'm still not 100% confident with using the plug-in. The rooms are designed to be linear with a final goal in order to proceed to the next part of the story, but the nodes allow some range of choice in what order that you look at things.
Good luck with your game as well.


