Hm... I did backtrack to the original portal to make sure it's filled, at least I think I did, the portals are tricky
kateryna.kateryna
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This game is totally up my alley. I love the puzzles, the art, and the music. This is one of my two favourite games of the jam so far :)
I got stuck on level 39 though, and I don't understand why this is not accepted as a solution. What am I missing in terms of rules? Or is it a bug? Also, thank you for providing level selection! 50 levels for a jam is impressive, great job!

The plot is cool and weird and I defo liked it. The combat got repetitive quite fast, maybe having some variation each ten days would be more interesting.
I also lacked having an option to restart when jumping over the hole. I had to reload the game multiple times, and it was annoying.
I got my paperboat in the end (as well as the other two endings and that's what counts)!
I have 59 gold, 7 different moves, and I don't know what else I am missing haha.
After spending all this time in the game, I want to say that I really enjoyed it, and I have some more notes
- it's easy to lose the red car outside the screen, and it can be a little annoying having to drag it along for some puzzles. I don't have a good suggestion on how to solve it though
- it would be nice to have a colour indicator when cars overlap, especially when I'm trying to rotate the car that's underneath
- I soft-locked myself a couple of times. It would be nice to have some sort of reset for the room (but how? maybe reset the game to the state that you had when you last entered the room?)
- once you unlock different movements, you unlock easier ways to solve some puzzles. It might be a good thing, means I can leave a puzzle and come back when I have a more powerful move

I did it! I brutally murdered my grandpa multiple times! But that's not what I wanted, I just wanted us to hang out together!
Really fun game with challenging controls, but once I got into them, I enjoyed it. I did have a small scaling issue in Chrome, where fullscreen would be very slow, but the original size would cut out bits on left and right, which were important for the level. Other than that a really smooth experience. Well done!

I liked the idea, but at some point, I got stuck and I didn't know what to do anymore. Once I started using the green car, it seemed to be in a perpetual loop, and the screen navigation didn't follow the red car out, so I lost patience and quit. I do think that it's a very interesting idea, and the fact that puzzles span rooms is both really fun and infuriating :)
My only complaint is that it's too similar to Patrick's Parabox (that and the absence of undo button, when you're so deep in the level you don't want to do a reset). I did really enjoy the puzzles, some of them gave me the a-ha feeling. I got through 30 levels quite fast, and I am impressed by the sheer number of puzzles you made. Sound effects work really well for the game. Oh, and I really appreciate I can play it on the phone quite intuitively!
Thank you! Yeah, I couldn't figure out scaling properly, so I also attached a windows build with a 1920x1080 resolution in case it won't work for someone in a browser. I definitely want to come back to it and try to solve the scaling issue, cause I have that in almost every game I make, and it's time to learn that lesson haha
Really cool! The idea is very original and the puzzles made me think. It is a bit hard in terms of platforming, so I couldn't finish it (yet). It would be nice to be able to restart by pressing "R" or smth else that's faster than pressing the pause button.
Overall, it's very polished: the art, the music, the narrative, the tutorial. Amazing job!





