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kateryna.kateryna

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A member registered Apr 15, 2024 · View creator page →

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Hm... I did backtrack to the original portal to make sure it's filled, at least I think I did, the portals are tricky

This is non-full screen for me. Honestly, I get it how difficult it is to scale these things properly. All my games suffer from scaling issues :)

This game is totally up my alley. I love the puzzles, the art, and the music. This is one of my two favourite games of the jam so far :)

I got stuck on level 39 though, and I don't understand why this is not accepted as a solution. What am I missing in terms of rules? Or is it a bug? Also, thank you for providing level selection! 50 levels for a jam is impressive, great job!


Wonderful game! Such a simple idea but so well executed!

One small thing: I think the circuit didn't scale well on my screen, it looks way smaller than on the screenshots. But I understand that it's not easy to playtest on multiple screens when under such time pressure. Well done, great job overall!

Really cool idea. I survived a day :) Don't make me process a recent breakup twice please, that will kill me haha!

I liked the snake and the art and the sound it makes when it moves, but I couldn't get how to cover the stitches. I think it's a fun idea, maybe it could benefit from a tutorial with an example

I like it! I think it has potential. The snake is very cute and pleasant to move with. The art is really cute. Sorting eyes is very difficult, but then looping them inside the snake feels rewarding. Just give me a score counter and I'd play it for longer

The plot is cool and weird and I defo liked it. The combat got repetitive quite fast, maybe having some variation each ten days would be more interesting.

I also lacked having an option to restart when jumping over the hole. I had to reload the game multiple times, and it was annoying. 

I got my paperboat in the end (as well as the other two endings and that's what counts)!

I just did! So happy! I am still thinking if I should go for the secret code. Finishing with zero coins seems tough

One more little bug I just found: if I start a new game, the coins reset to zero, but once I collect a coin, I get the previous game's coin score + 1.

OMG I got the blue car

I have 59 gold, 7 different moves, and I don't know what else I am missing haha.

After spending all this time in the game, I want to say that I really enjoyed it, and I have some more notes

  • it's easy to lose the red car outside the screen, and it can be a little annoying having to drag it along for some puzzles. I don't have a good suggestion on how to solve it though
  • it would be nice to have a colour indicator when cars overlap, especially when I'm trying to rotate the car that's underneath
  • I soft-locked myself a couple of times. It would be nice to have some sort of reset for the room (but how? maybe reset the game to the state that you had when you last entered the room?)
  • once you unlock different movements, you unlock easier ways to solve some puzzles. It might be a good thing, means I can leave a puzzle and come back when I have a more powerful move

I just got to the diagonal movement and it breaks my brain!

thank you for the hints! I might go back to the game at some point, will let you know :)

I did it! I brutally murdered my grandpa multiple times! But that's not what I wanted, I just wanted us to hang out together!

Really fun game with challenging controls, but once I got into them, I enjoyed it. I did have a small scaling issue in Chrome, where fullscreen would be very slow, but the original size would cut out bits on left and right, which were important for the level. Other than that a really smooth experience. Well done!

I liked the idea, but at some point, I got stuck and I didn't know what to do anymore. Once I started using the green car, it seemed to be in a perpetual loop, and the screen navigation didn't follow the red car out, so I lost patience and quit. I do think that it's a very interesting idea, and the fact that puzzles span rooms is both really fun and infuriating :)

Such a great twist on a classical game! Executed really well: the retro-style art and sounds are on point. Gives an interesting choice to the user: finish the levels faster or maximize the score. The longer you go, the riskier it is, so it's up to you to pull the plug and make the loop.

Great job!

The artwork and the story are amazing! The struggle to go on a vacation is real!

I loved this game! The art and the music are super cute. At some point, it feels like tapping your head and rubbing your belly at the same time, or learning to play the piano. Super engaging. Well done!

My only complaint is that it's too similar to Patrick's Parabox (that and the absence of undo button, when you're so deep in the level you don't want to do a reset). I did really enjoy the puzzles, some of them gave me the a-ha feeling. I got through 30 levels quite fast, and I am impressed by the sheer number of puzzles you made. Sound effects work really well for the game. Oh, and I really appreciate I can play it on the phone quite intuitively!

I think the tutorial should be given to the user straight away. Right now you can read about this rule under the "?" section, but not everyone goes to do that

Thank you! It's a short track indeed. Maybe a longer one with more variety would fit better

Thank you! Yeah, I couldn't figure out scaling properly, so I also attached a windows build with a 1920x1080 resolution in case it won't work for someone in a browser. I definitely want to come back to it and try to solve the scaling issue, cause I have that in almost every game I make, and it's time to learn that lesson haha

Thanks! That is a good idea, I was thinking about it too, but then the deadline didn't let me implement it:)

Honestly, I didn't check if there is. There's at least one solution for each level, and the winning condition will accept any solution that matches the rules, so I didn't have to verify if there's more than one solution 

spooky! really cool!

I couldn't get past the second level :( That tail is too fast and I don't understand how pulling the tail can help

Really cool! The idea is very original and the puzzles made me think. It is a bit hard in terms of platforming, so I couldn't finish it (yet). It would be nice to be able to restart by pressing "R" or smth else that's faster than pressing the pause button. 

Overall, it's very polished: the art, the music, the narrative, the tutorial. Amazing job!

I am happy that Daniel destroyed the city. They had it coming

it's an interesting idea! can't get through phase 3 though. It seems like I tried everything, but I guess I am missing something

omg this is what life feels like

I was looking for flappy bird clones, and I found this. I absolutely loved it: the art, the music, the progression, the little animations. Finishing the game felt so rewarding!