A new version is online, if you wanna give a try and tell me if anything improved for you, feel free
Katekko
Creator of
Recent community posts
Thanks for trying the demo. I'm a solo dev and yes, I use AI tools in my workflow (art generation, coding assistance) the game design, systems and direction are mine, and the demo is in active playtesting right now.
One known issue I should mention: there's a rendering bug on Windows (a black line on screen) I develop on Linux, so it slipped past me, and I'm working on a fix. If that's part of what you hit, that one's on me.
Beyond that, I honestly can't tell from your comment what specifically didn't work for you. The build on itch is fully playable and represents the core idea of the game — so "UI and accessibility problems" is exactly the feedback I want, but I need specifics to act on it. Which screens or interactions gave you trouble? Font size, contrast, unclear objectives, controls?
In fact, if you're up for it: I'm running active playtests and I pay for detailed feedback. If you want in or just want to hear what the game is actually going for hit me up on Discord: @katekko. Standing offer.
