in this case the balloon pops, water spills, water bad
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Interesting concept, nice execution, sadly it's not low budget in any way but a pretty competent game separately. There are some sweet flash game vibes I haven't seen and felt in a while :p. Great job!
thanks for such warm review :3
as for the sound effects i considered them but they would've annoyed people considering how many "bonks" happen per second, as you could hear i only added them on most significant events. I also didn't want to make you deaf as well because you wouldn't hear my evil laughter then xd
wowie! thanks! i appreciate that XD. I hope you get to part 2 and defeat
the great mighty poo the toilet demon :D
also don't forget to check the reward folder, it is worth looking at once you win
it was a voice synthesizer from fl studio (i don't remember parameters so) + some distortion and bitcrushing
if you have more questions i suggest you to join my discord server:
discordapp [dot] com [slash] invite [slash] zRyuJzV
the game's art style is fire but i feel fooled when i find so many bugs on the very first run. for example if you exit spawn point before logo animations finishes than the game will keep repeating logo. some other moment is that i got way too pixelized view. White text on bright colors looks totally not good. Especially text on pixelized view. Anyway good work for a jam project but not a good if it was a standalone walk simulator
After grinding for a few hours i managed to become omni powerful being (buffed all stats to max) and got the OP sword. Now whatever i touch is dead. Was it intended to be like that? Are you going to buff or at least make progression a bit harder?