Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KaSurigan

104
Posts
3
Topics
91
Followers
19
Following
A member registered Apr 07, 2017 · View creator page →

Creator of

Recent community posts

This page offers a full screen button. Now it is activated..

Thank You :D

It was due to an incorrect order of function execution. I hard-coded it and lost track of everything when the functions were nested too much.

The update finally no longer crashes. I still need to adapt the code changes to other functions. But things are looking up again. Also for my motivation xD

Yes. Coding is hard, but I love it. I’m trying to simplify the mini-game. This makes coding easier for me.

Thank You :)

Since further postponement dates cannot be met due to complications, I will not write down a precise date here. I will continue to keep you updated.

The mini-game mechanics have been simplified for gameplay reasons. It resembles a 3-match game more. In addition, it simplifies coding immensely.

The error appears to be in the coding for the new minigame feature. Unfortunately, I am not a trained programmer and I made a mistake during hard coding that is difficult to figure out. I discarded the code and started rewriting the code. Sorry, but unfortunately I can’t leave out the feature for update 1.1 because it is essential. The new quest is about playing the minigame and the rewards it contains. The new attachments are for the glass. Without that it means no update at all. The new and hopefully final release date postponement will be Friday 22nd.

(8 edits)

I found out today that the update is not playable on the browser for some reason. After starting the game, the screen goes black after a minute. It’s annoying but I have to postpone the release date for another 2 days. I hope I can fix the error by tomorrow and will keep you posted. I’m very sorry that you have to wait longer. I still uploaded a clip from my test recordings that shows the new feature. See you later.

The bug has been corrected. Refresh the page to update it.

No worries. I think it was also due to my poor understanding (not a native English speaker). As for your suggestion, great suggestion! I'm thinking about it. This 'stroking' would of course fit the topic xD

For now, you can benefit from the "Milker of the Day" quest while actively 'stroking'. And that allows the schlongus to improve the stats without having to buy fertilizer. But I plan to not limit active play to just 'stroking'.

I looked at the code again and everything seems to be correct, except that I didn't update the description. Production+ adds another 0.1666666667 each time. Thank you for the tip. I'll correct that in the next patch.

Okay, thanks for the hint. I will add an alternative control for this.

It adds 0.33 each time. Click on a Schlongus and see the number on the "Sap:" change after you add a Production+ pill.

Hold with left click, then water with right click. So technically you click both buttons

This is also in my planning for the update

Patch 1.1.1 is out!

Yes, I still have to find a solution for the camera so that the player can always reach the furthest distances. The spells are randomly generated and don't adapt to the level of its user. It could also be that some simply cost too many stamina, so the user can't cast it at all. However, the top spell always costs 3. You will notice that it drops from 5 to 2. You are right, the communication design should be improved. Thanks for your feedback.

... Far too many enemies. It still needs a good balance.

I've solved it and will patch the game after the voting period.

If you're still curious about the actual spells, just hover over the spells in the upper left interface after selecting someone or something to see the tooltip.

Noted Bugs:

- The spell buttons do not display the active player's spells. Instead, the enemy's spell is shown and only the last one.

So you don't produce rocks after placing a machine? I tried it on a Mac and it works fine for me. Which browser did you use? Unfortunately, I'm working on releasing this game as an app. So I won't do patches for the browser for now. I'm sorry.

(2 edits)

Also check out my Patreon page, where I'm currently actively posting my progress.

Backstage posts for patrons will be visible for everyone after three days!

Patreon Page

(2 edits)

It's been more than 4 months since my last update. I just want to say that I'm still working on this project. But lately I've had to do part-time jobs to make a living. This slows down the progress of this project a bit. Still, I haven't given up yet. I ask for your understanding. Thanks.

Also, a huge thank to those who sponsored. That really motivates me a lot!

I will update my progress here later this month.

Thanks! Also for the report. I'll check that and solve it in the next update.

A very charming game! Adorable sketchy style and animation.

Thanks! I've done it.

(1 edit)

Yes. Tap the name or number in scores screen and change. tap it again or enter to submit.

I forgot the time for a few minutes. Do I have the option to submit the game or did I screw it up.

Thank You! Yes I'll make it less stressful.

Thank you. It's a feature. I'll make it smoother :D

(1 edit)

Thank you. This is a well known mini game from Final Fantasy. Here the instructions: https://finalfantasy.fandom.com/wiki/Triple_Triad

I will still update this by the end of the submission period.

Thanks. Options will be available in the next update. At the moment it's just a prototype. I will consider making it playable on other platforms when it reaches alpha version.