Got another one, this one without a crash log though - it looks like the Unfinished Shield only ever gives you 1 shield, no matter what you put in it, whereas it says it'll give you x+2 with a max die of 4.
Kasseth
Recent community posts
Love the mod! Sadly I come bearing a bug report, but no biggie:
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filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v1.8.2 / 0.13.0 (mod API)
sess. ID: dicey_dungeons_2020-08-29_11'38'54
started: 2020-08-29 11:38:54
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crashed: 2020-08-29 11:39:40
duration: 00:00:45
error: ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = Called from elements.Fighter.getequipmentposition (elements/Fighter.hx line 1331)
Called from elements.Fighter.fetchequipment (elements/Fighter.hx line 1471)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 117)
Called from states.Combat.update (states/Combat.hx line 361)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
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Warrior in the Super Round episode with:
Stunula - Hammer+ - Bumpblade
Acupuncture - Ice Machine - Copper Shield+
Only when fighting against Loud Bird, any time either I try to view Loud Bird's equipment OR I finish my turn and it switches to Loud Bird, the game crashes. This also happens when I swap my equipment out to anything else.