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Kasseth

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A member registered Aug 29, 2020

Recent community posts

Got another one, this one without a crash log though - it looks like the Unfinished Shield only ever gives you 1 shield, no matter what you put in it, whereas it says it'll give you x+2 with a max die of 4.

Ahh, that'd do it. The fun thing about it is that that bug actually saved my run! Loud Bird wasn't on the critical path, and by skipping one enemy on the Super Round I was able to get my final levelup (and full heal) on the first boss fight.

Love the mod! Sadly I come bearing a bug report, but no biggie:

--------------------------------------
filename:    diceydungeons
package:    com.terrycavanaghgames.diceydungeons
version:    v1.8.2 / 0.13.0 (mod API)
sess. ID:    dicey_dungeons_2020-08-29_11'38'54
started:    2020-08-29 11:38:54
--------------------------------------
crashed:    2020-08-29 11:39:40
duration:    00:00:45
error:        ERROR in callscenemethod(Combat,update) static : Null Object Reference, stack = Called from elements.Fighter.getequipmentposition (elements/Fighter.hx line 1331)
Called from elements.Fighter.fetchequipment (elements/Fighter.hx line 1471)
Called from elements.CombatCommand.execute (elements/CombatCommand.hx line 117)
Called from states.Combat.update (states/Combat.hx line 361)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 268)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 182)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 449)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)

---

Warrior in the Super Round episode with:
Stunula - Hammer+ - Bumpblade
Acupuncture - Ice Machine - Copper Shield+

Only when fighting against Loud Bird, any time either I try to view Loud Bird's equipment OR I finish my turn and it switches to Loud Bird, the game crashes. This also happens when I swap my equipment out to anything else.