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Kashic

9
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1
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A member registered Dec 22, 2025

Creator of

Recent community posts

I completely get it, it's my first time doing a Game Jam so I'm also not used to the mentality, but you made a great game and I'd love to see where it goes from here if you do decide to develop it further

Great game idea, the only things I'd really want to see would be someway to maybe play with friends, online or hotseat could be cool, and maybe a few extra cards in the deck as I never really felt the need to reroll what was in the shop

I'm sorry Glungus. I think you had a cool death animation.

The mechanics and ideas are really great here. I would love to see a continuation of these ideas in the future. I did get stuck in a wall but otherwise enjoyed the game.

Absolutely top notch presentation, visuals, theming, all on point. Really enjoyed the gameplay for this, the mechanics were well thought through, developed nicely throughout the game to teach the player and level designs felt great throughout the entire game.

Short and sweet. It being based on a real company makes it all the better. I'm glad that in my final moments I could do the one thing I loved most, serving customers.

The system of the princess transformation is really cool and creative and I think playing around the timing is enjoyable. I wasn't able to complete the game however because, at least on my computer, it lagged a good amount which made dodge rolling her difficult as often it woudn't read the dodge roll input, I do think this was just on my end however.

I love the art style and theming, using time as a resource for your cards does a great job of making the player think on their feet and makes choosing whether to take a hit to your hp or playing a card to protect your hp at the cost of time is a really fun mechanic. I would love to see something that also stylized the player block and non-attack actions from then enemies, but the game was great regardless of that.

Really love the system and concepts involved. While I couldn't get to the end yet I'm going to continue playing to try and finish it. The one thing I would love to see in a later iteration is the ability to quick alchemize a recipe you have made before in a run.