I really enjoyed this game and would love to see it get fleshed out! My favorite part was trying to navigate in the dark using the map, the signs, and whatever landmarks I could find. It really felt like I was living through the horror trope of being lost in the woods, which was a lot of fun. The atmosphere was also great, and I loved getting to use items to solve environmental puzzles - like using the generator to drain the flooded bunker. (Did you take this idea from Far Cry 5 btw? That's the only other place I've seen it.)
There are some things that I'd love to see get improved or fleshed out though:
- The monster's aggression felt like it went from 0-100 as soon as I picked up the first artifact. I'd love if there was a slower buildup, where the player feels stalked and paranoid - only catching glimpses of the monster.
- The monster's movement sounds were pretty quiet, which is great for sneaking up on the player, but if it made the occasional louder sound (like a twig snapping, or a mysterious animal noise in the distance) that would add a lot to the paranoia and atmosphere.
- The difficulty ended up being too much for me. It felt like the monster was always running straight toward me the second I left the safety of a bush. So I would hide in a bush and try to figure out where I was on the map (this was pretty difficult unless I happened to be next to a landmark, and even figuring out which way north was from inside of a bush could be a challenge). But then as soon as I left the bush I would be running so frantically that I would just get lost again lol.
- The map was a little pixel-y so it was pretty hard for me to tell which symbol meant the cabin, the restrooms, the bunker, etc. at first - though I did eventually figure them all out!
Anyway I really really liked this game and would love to see it get more fleshed out! But even if you don't touch it again, I just want you to know that I had a great time with it, and I'd love to see whatever you make next.