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kasdeya

7
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3
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A member registered Feb 14, 2017

Recent community posts

(2 edits)

I really enjoyed this game and would love to see it get fleshed out! My favorite part was trying to navigate in the dark using the map, the signs, and whatever landmarks I could find. It really felt like I was living through the horror trope of being lost in the woods, which was a lot of fun. The atmosphere was also great, and I loved getting to use items to solve environmental puzzles - like using the generator to drain the flooded bunker. (Did you take this idea from Far Cry 5 btw? That's the only other place I've seen it.)

There are some things that I'd love to see get improved or fleshed out though:

- The monster's aggression felt like it went from 0-100 as soon as I picked up the first artifact. I'd love if there was a slower buildup, where the player feels stalked and paranoid - only catching glimpses of the monster.

- The monster's movement sounds were pretty quiet, which is great for sneaking up on the player, but if it made the occasional louder sound (like a twig snapping, or a mysterious animal noise in the distance) that would add a lot to the paranoia and atmosphere.

- The difficulty ended up being too much for me. It felt like the monster was always running straight toward me the second I left the safety of a bush. So I would hide in a bush and try to figure out where I was on the map (this was pretty difficult unless I happened to be next to a landmark, and even figuring out which way north was from inside of a bush could be a challenge). But then as soon as I left the bush I would be running so frantically that I would just get lost again lol.

- The map was a little pixel-y so it was pretty hard for me to tell which symbol meant the cabin, the restrooms, the bunker, etc. at first - though I did eventually figure them all out!

Anyway I really really liked this game and would love to see it get more fleshed out! But even if you don't touch it again, I just want you to know that I had a great time with it, and I'd love to see whatever you make next.

(30 edits)

I made a patch that lets you grind credits from nodes. You can download it here.

The way that the game currently works is that, once you've collected a [c] credit square, the game remembers this and won't let you collect credits from it ever again. My patch makes it so that you can collect credit squares over and over - as many times as you want. This way you can grind for credits by playing the same node over and over again, which IMO is a necessary and important mechanic to have in this game. (IIRC the original game had this mechanic.)

r_tsang's solution is clever, and it helped me a lot in reverse-engineering the game's code, but it's a little inconvenient: You have to manually run the code and then refresh the page every time you want to farm a node. My solution should work seamlessly: As if the game had been designed this way from the start.

I've 100%-ed the game with this patch and never ran into any issues, but please let me know if you run into anything, and I'll see if I can fix it.

Thank you! As soon as I get a chance, I'll give it a try again ^_^

(1 edit)

The story already has me so invested in this character, but I'm stuck. On the page starting with "The red feast.", if I click "Seize hold of your pain, of your fear." that text just turns white and nothing happens. I don't see anything else on that page that I could click to continue the story.

I've tried it on Firefox and Chrome and had the same issue on both.

(3 edits)

You can beat 15 with 2 bullets by shooting the glass under 2 guards, (they take a tick of damage as they fall) and then throwing them in such a way that they glitch past the hitbox for the middle and corner glass panes, breaking the glass under the remaining two guards with their bodies.

There's also an even glitchier way to beat it with 1 bullet. I haven't figured out exactly how this works, but if you break the glass under just one guard and throw him at the glass under another guard, then grab that guard in midair, you sometimes enter a state where you've won and lost simultaneously. (the victory and loss text overlap at the top) At this point you can press the spacebar to advance. As far as I can tell, only 2-3 guards are dead in this state, but the game thinks you've killed them all for some reason.

Unfortunately I doubt there's a way to do it with zero bullets. The guards are all armored and I haven't found a way to glitch a kick through - mashing right-click and R at the same time doesn't work; it seems like the kick gets cancelled as soon as you enter the "seen" state.

I really enjoyed this. Gave me Ruckingenur vibes.

Is it possible to make a profit at all in this game? I've yet to find any configuration that offsets the fees.