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Karzka

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A member registered Mar 23, 2023 · View creator page →

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Honestly just some things that came to mind, I had no direct inspiration. I originally planned to show more information for ingredients, but I had some time constraints and it would clutter the screen. If you're interested, here's the names for all the ingredients:

Top shelf: water, wine
Middle shelf: moonbell, shadowsage, crimson sage, thornweed, ember root
Bottom shelf: unicorn dust, pixie wings, dragon scales, troll fat

No direct inspiration, just some fantasy-sounding stuff I came up on the fly!

Thank you very much!

Thanks! I tried to some balancing and scaling, but it's hard to get right with limited testing and time. Glad you liked it!

Thank you very much, I tried mashing together some free assets, but in the end my crude pixel art looks good enough :)

I see! Thanks, I'll give it another try!

I really liked it! I love this style of game, and fun coincidence that you also implemented a bucket to brew potions in :) This is one of the games this jam that I just want to keep playing!

I had some trouble getting something to happen, it seems like it gets stuck on the first person sometimes. But I like the twist on the obvious inspiration! Good job on the theme and special object. I'd like to see a little more refinement in the gameplay and polish, and I think it could be really fun.

Like someone else said, I think this would have been really cool given more time. I really like the concept, so I hope you (and your team) continue on this and refine it some more!

I like the way it looks. Fun idea and nice implementation of the special object. Like another comment said, I do miss the fantasy theme a bit, but I understand time constraints very well! Good job either way :)

Fun little game, love the artstyle! Nice twist on an established genre.

I enjoyed playing the game, the inspiration is obvious aside the name. Really like games like Recettear. The "minigame" catching items was a nice, simple addition. But the shopkeeping is very well done and pretty expansive. Well done!

I really liked this game! Everything was done very well, and as mentioned in the description, the bucket brigade implementation is very impressive. With some more visual polish, this could very quickly become a great game, I believe. I'd love to play some more of this :)

It was a fun little game, simple but effective. Theme and object implementation is pretty straightforward, but if it works, I'm not complaining!

The throwing seems a little finnicky to get right, but I like the idea. With some more polish it might be a fun game.

At first I was like, man I don't like this type of game. And then I played it for 15 mins trying to get past the steep hill with the first sign. Good job, I think it works pretty well!

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Nice job! Fun little game to play, and it really makes you want to try for saving all the gnomes. It wasn't super hard, but just right. Very polished as well.

Love the twist on "bucket", nicely done. I think this could be a pretty fun concept with some more intricate gameplay, but it makes for a fun short story as it is. Good job!

I liked the game. Love the visuals and audio. Had a little trouble with the actual gameplay, but I got it after a few tries!

I like the idea, and it's good to see another Godot entry. But it's pretty confusing. Am I supposed to control the fairy, or the bucket boi? It seems to switch between them at random, and it's really hard to aim the apples with the fairy.

Great concept! The physics can be a little finnicky, but I managed to complete some levels :) One tip is to reduce the collision box slightly, as you can get stuck under a platform that's 1 tile off the ground. Other than that, fun little platformer! I like the idea of collecting a resource to use as a mobile platform.

A fun idea, and good to see another Godot entry! The physics can get a little wacky, though. The stairs at the beginning launched me right to the roof :D and my bucket into the lava, unfortunately.

It was pretty fun to simply walk around and collect herbs. Really enjoyed the personal touch with handwriting, and the herb journal. Good to see another Godot entry :)

Thank you! I was afraid I left the game a bit barebones, but I tried to focus on polishing 3 levels rather than cram more features in.

I definitely have some more ideas for a “real” version. Thanks again for your praise and kind words, it really means a lot!

Thank you!

Thank you for the feedback. I definitely have some plans to expand on this, the response so far has been pretty good. I wasn’t expecting it!

I spent way too much time on the terrain generation, and I was a bit constrained due to my work. Initially I had planned on some other things, like abilities, powerups and such.

Your theme/biome idea is great, thank you.

Thank you!

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Thank you! I had some plans like abilities and powerups, but I spent too much time on the terrain. And it’s still rough!

I was having doubts about the returning to the middle as well. But it was tough tweaking the terrain, the speed of decay, and the wand strength to feel okay. My wife did most of the playtesting, and she’s definitely no gamer, haha! This made the game a little easier.

Awesome concept, crazy that it was made in such a short time. Would love to see an expanded version of this.

Pretty cool twist on an existing concept, but I'm no good at this game!

Very cool idea, but it's just too hard for me, haha! I'd love to see an expanded version of this.

Neat idea, right now the combat feels a little bland, so I'd love to see what this could look like with a little more time! Lots of fun in it already, though.

Pretty fun game, the upgrades (with downsides) put a fun twist on a simple concept.

Cool idea, I'd love to see a more expanded version of this!

Really cool game, the last level was pretty tough but I made it! Nice visuals, and lots of fun in this concept.

Nice job, it was a little complicated with the time travel, but I really like the idea. Very cool visuals and nice soundtrack.

Thanks! I agree, it could use a lot of polishing. That and mobile is definitely something I was looking to improve after the jam. I’m a bit constrained due to work unfortunately.

Thank you for trying my game! I will try and check it and some other bugs tomorrow, if I can before the Jam deadline!

Thank you very much!