It was quite difficult towards the end, but I really like the game. Great concept and polish. Good job on the storytelling as well!
Karzka
Creator of
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Honestly just some things that came to mind, I had no direct inspiration. I originally planned to show more information for ingredients, but I had some time constraints and it would clutter the screen. If you're interested, here's the names for all the ingredients:
Top shelf: water, wine
Middle shelf: moonbell, shadowsage, crimson sage, thornweed, ember root
Bottom shelf: unicorn dust, pixie wings, dragon scales, troll fat
No direct inspiration, just some fantasy-sounding stuff I came up on the fly!
I had some trouble getting something to happen, it seems like it gets stuck on the first person sometimes. But I like the twist on the obvious inspiration! Good job on the theme and special object. I'd like to see a little more refinement in the gameplay and polish, and I think it could be really fun.
Great concept! The physics can be a little finnicky, but I managed to complete some levels :) One tip is to reduce the collision box slightly, as you can get stuck under a platform that's 1 tile off the ground. Other than that, fun little platformer! I like the idea of collecting a resource to use as a mobile platform.
Thank you for the feedback. I definitely have some plans to expand on this, the response so far has been pretty good. I wasn’t expecting it!
I spent way too much time on the terrain generation, and I was a bit constrained due to my work. Initially I had planned on some other things, like abilities, powerups and such.
Your theme/biome idea is great, thank you.
Thank you! I had some plans like abilities and powerups, but I spent too much time on the terrain. And it’s still rough!
I was having doubts about the returning to the middle as well. But it was tough tweaking the terrain, the speed of decay, and the wand strength to feel okay. My wife did most of the playtesting, and she’s definitely no gamer, haha! This made the game a little easier.




