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karpopper

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A member registered Aug 10, 2017 · View creator page →

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Thanks! The goal with these games is to focus on mechanics i find interesting so they dont necessarily have to be hard, I have lots more time to practices with the mechanics than people playing so I dont know how hard they actually are so il probably make a few changes.

oh lol some people do have trouble with the space bar if they use fire fox or some other browsers.

space bar should work now

its ok u can use c or p, ive figured out a fix to the space bar thing but its annoying to have while im programming so I often forget to add it back in.

you can use c or p, i forgot to put that in.

why would you do that? it wasn't in ludum dare, Im pretty sure you played my game fade out though so thanks.

A couple people have sujested I make this for mobile, I may try doing that but ive never done anything for mobile so I would have to learn.  The end goal with this is for it to be like one of those old grindy flash games where you try to get every upgrade in the game.

you have to change to the other guys by clicking the button, yes, its possible to save yourself that way, but you cant kill the hero, good thinking use of the mechanics though.

you have to click the icon to switch what enemy you're using, I hate having tutorials in my games so sorry if anythings hard to figure out.

pretty cool game especially considering how simple all the mechanics were and still made it interesting.

im going to be focusing on this one for the next couple days untill its done,  I dont think ive done this concept justice yet.

you could upload a browser version since its a flash game

you can thank sweetboy music for that!

thanks scowsh, thats what most of the work went into this week, im going to try to flesh out the game mechanics for the next little bit.

thanks for telling me, ive added the controls to the description.

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in the code the two states are called "future" and "past", in some previous parts it functions more as switching between dimensions, it worked well here as difference points in time and changing important points in their history. Im glad you think its cool, i was a bit worried this mechanic worked a lot more in my head and doesn't make as much sense in game.

my email is karpopper@gmail.com, il email you my discord

I checked out escape stasis and it sounds very metroid, it would be great if you did some sounds for it, i plan on improving the game in a lot of other ways anyway.  

cool! il check that out, this game could use a bit of sound.

its i. thanks for telling me.

pretty cool, hard though

interesting idea although since its binary choices you can just spam click to win. also now i want to know what exactly happened at the Christmas party lol. reminds me of the louie ck animation short.

looks good now, good luck with this engine!

Ive been working on one of these too, good job on the texture mapping but i think it only draws the texture within the window which makes it look squashed.

Thanks for the feedback! I always appreciate your comments yourBr0ther.

tetris is always good.

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It was interesting enough to keep my attention for quite long time so you know. I may even pick it up again later. 

Lots of points for creativity but I couldn't beat it because I kept getting cornered by snakes.

I like the colors, they remind me of moonside from earthbound.

good colors, I can't figure out how to beat the game before running out of fuel though

pretty cool. I think you could do more with the eating  mechanic if you continued this game.

fun game, not a particularly interesting concept but there was clearly a lot of work gone into the art and feel. The game feels a lot more like a remake of binding of isaac than mario.

dang it, you stole my idea for worm odyssey

it says people rated my game but i cant see what the rating is, seems like it wasnt even intended.

I like the mechanic. The guards are pretty incompetent but they did spook me whenever they went "huh?".

cool art also the music was nice and ambient. 

I always like it when combat is based off of interesting mechanics instead of just having a sword or somethng. Nice work.

thanks for the feedback, im glad you liked it. I made sure put extra work into this one since the last one was a bit rushed.

this game uses metroidvania mechanics well. good art, but i would like it if enemys turned red or something to show when theyre being hurt.

good pixel art.