I completed a life as each the Farmhand & Scholar. Interesting concept here, with unique pathways to take depending on which life you are living, yet common nodes & lore persisting across all lives. The dialogue is especially well written and though out; the worldbuilding is looking very cohesive so far; the variety of encounters & explorations keep it all entertaining for an extended period of time.
Karnation Karnage
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I played a demo for this game 3 years ago and haven't stopped thinking about it. it was just an mesmerizingly beautiful experience, although terribly short (only took me 28 minutes). The only game to keep my interest for literal years, and even more impressive as it had very little content when I experienced it.
Genuinely fun to play, though I struggled in the beginning until I learned to get some health regeneration. Fantastic game loop; even greater art style.
On my first playthrough, I needed to reach 720 points to get the final Bloodstone, but 3 villagers had died & the 7 remaining villagers could only get a maximum of 700 Purity. It seems mandatory to keep 8 villagers alive, with 3 deaths being the end of the game rather than 4.
I appreciate the variety in the clouds (differing opacities & speeds). In just 3 days, you've established a decent art direction for the rest of the game to built upon. I also like how some pigeons sort of dive from the top and are more difficult to hit, while others flock together and can be taken out together. I can tell a lot of time went into the visuals of the game, which explains lack of a high score or timer. I developed my game in 2 or 3 days as well, so it's nice to see that you accomplished something so polished for the time you had to work on it.



