actually i made the engine in 2 days, did nothing for 4 days then i had 10 hours to write the game.
also that is not a debug build, it just has the dotnet core runtime bundled.
this game plays like celeste at a slower pace .also it feels like the dev team made the game's art monocrome and simplistic so they can focus on polishing the mechanics and levels ,which is nice , i wish more devs did that.
the performance is horrible , i can feel the game slowing down when the distortion effect is being applied.
i noticed the kayote time, it helped me finish a level once and it propbly saved me from frustration multple times without me noticing ,so thanks for adding that.but , i sometimes find myself falling of edges of platforms even after decelerating which is frustrating .
anyways , thanks whoever made this game , its fun engaging and impressively long for a game made in 24 hours
the idea is nice and well realized but there isnt enough feedback for loosing coins specialy since i had to mute the tab this game was running on and burn my speakers just so i dont get ear cancer from this atrocious music . anyway its inpressive that you managed to make a game at all in that small of a time frame and with the limitations of ludumdare .