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karel stehlik

5
Posts
A member registered Feb 21, 2024 · View creator page →

Creator of

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very simple, not much going on. The uncollectible keys are confusing. the unstable platforms are a pretty cool idea though imo

Actually fun, well done. My best time is 1:08 right now (without gems). This is genuinely something i could play even if i weren't forced to, the timer makes it 10x better.

biggest problem i can think of, i guess, are the 2 huge sprites floating in the foreground for some reason

I like the limited light as you're exploring a cave. however it's really not clear where i'm supposed to go, i'm often wondering if i'm in the right place, if i'm softlocked or not.

nice idea. Needs some mechanic to encourage exploring rather than just spawn camping a few chompers for infinite score, maybe you occasionally have to grab a pickup on a random spot in the map, or maybe enemies stop spawning if you kill them too much without killing other ones.

also, maybe prevent enemies from respawning inside the player.

I appreciate the cutscenes and dialogue boxes. Visually the level looks clean, if a bit too simple for my taste. Would be nice to mention in a dialogue box that you can press P to escape softlocks. Purple crustal hitboxes are ridiculous (but i see that's being fixed already). Double-jump keys are a cool mechanic, but i feel like there should be a more noticable visual cue when you pick one up.