very simple, not much going on. The uncollectible keys are confusing. the unstable platforms are a pretty cool idea though imo
karel stehlik
5
Posts
A member registered Feb 21, 2024 · View creator page →
Creator of
Recent community posts
nice idea. Needs some mechanic to encourage exploring rather than just spawn camping a few chompers for infinite score, maybe you occasionally have to grab a pickup on a random spot in the map, or maybe enemies stop spawning if you kill them too much without killing other ones.
also, maybe prevent enemies from respawning inside the player.
I appreciate the cutscenes and dialogue boxes. Visually the level looks clean, if a bit too simple for my taste. Would be nice to mention in a dialogue box that you can press P to escape softlocks. Purple crustal hitboxes are ridiculous (but i see that's being fixed already). Double-jump keys are a cool mechanic, but i feel like there should be a more noticable visual cue when you pick one up.