Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Karasynth

2
Posts
1
Followers
1
Following
A member registered Dec 30, 2021 · View creator page →

Creator of

Recent community posts

I think I've narrowed my problem. When I set the player jump height to say 10 and call the common event to jump, it will just use the default set in the plugin page. It isn't till I use the plugin assigned key, say setting it to 1 or A, that it updates. After that my common event jump goes to the correct height.

Hey! I was wondering what the script equivalent is to just pressing the jump button when its assigned to 1? I want to tie it to a ButtonCommonEvent so the action is there visually and to have different jump heights based on actor states.