Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Kaposkee

5
Posts
2
Followers
2
Following
A member registered Nov 28, 2016 · View creator page →

Creator of

Recent community posts

Really impressive stuff coming out of a game jam. Art is great, music is fitting, and feels very polished overall. 

I did have trouble figuring out how the noise system works, as sometimes it looks like the noise bar its just going up. I tried a couple of tactics but could't survive for more than 30 seconds. I might just be a really bad player xD

Anyways, I'm impressed with the result, hope to see a finished version anytime soon!

You're 100% correct.  I just posted a comment explaining those issues, if you have the interest of taking a look at it.

Anyways, thanks very much for your rating!

(1 edit)

The shop texts are not apearing in some resolutions. It was my mistake as didn't had the time to test it properly, and ended up submitting it in the last last minute.

Anyways, thank you very much for rating the game!

(1 edit)

Hi, I'm the programmer of this team.

I will address the 3 main problems in this build

- The store might have no text depending on the resolution you play.

- When you die, the screen goes black and doesn't change.

- The enemy spawner ended up just beeing a random position, wich will cause them to spawn on you some times. (I know its a bad solution, I just ended up not having the time to change it from the starting prototype we had)

I fixed those problems in a new build, but I can't change it during the jam, so I will when it is over.

Also: we had no time to balance the game or add sound effects, so it might feel a bit slow in the start.

Despite all that, you should rate the game based on the problematic build, as that's what we had time to submit. Gotta be fair xD

(2 edits)

I will address  the 2 main problems in this build

- The store might have no text depending on the resolution you play.

- When you die, the screen goes black and doesn't change.

I fixed both problems in a new build, but I can't change it during the jam, so I will when it is over.

Also: we had no time to balance the game or add sound effects. 

It was a fun project nonetheless.