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Kanzu32

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A member registered Mar 07, 2023 · View creator page →

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I like it!I'm very tired of games where the main gameplay is battles. This kind of games are cool even if there is not so much content.

Addicting af

As far as I understand,I need to make all combinations of lamps presented using a loop. But the problem is to figure out that that commands do. I understand that I have two registers and I have limited control of it. (can only be A -> B -> Z (output)). And also that I have GOTO instructions but only to even indices.

But that's all. I have some experience with assembler and games like TIS-100 but it is very hard to figure out that each command do. Game needs some kind of guide. It doesn't need to be full guide. For example guide can be itself with a puzzles or it can be some sort of unreliable-narrator-guide containing only part of needed information.

Also it would be cool if there is some sort of breakpoints or by-step execution. It will be much easier with this.

Naaah it doesnt.

Or is it?

It's like "Every rock is unique and rare". MC just have infinite luck I guess)

Yeah, I know that web build is better, but my shader for rocks said "No-no!" and I don't have much time to redo that :(

Gotta farm all this rocks and shot all them up!

Cool concept of the abilities that utilizes limited resource! Also shooter part of the game is cool. One of my favorite games there.

Duude you got more than FIVE ROCKS!?? (it's reference to my game) Rocks are the best!

Good art and idea of mixing genres, but it misses the point of automation games as all tasks are done manually and because of the limitation it feels unsatisfying to play but somehow also kinda fun)

Yeeeey! My skeleton is on the beach now!

Love gambling.

There is also very high quality art!

Cool art-style and funny gameplay. Very like it!

Quite an interesting and satisfying game!

Personally too hard for me) Wish it could be played in coop.

Very impressive! Somehow it reminds me of Kingdom Hearts and Splatoon.

I wish there was some kind of ending after collecting all seven gifts, but the rest of the game is perfect!

Thanks for playing!

Heroes have the health and coins values. Than hero fight he deals damage to some number of enemies (depends on weapon) and takes damage from all enemies. If weapon has a chanse to explode than hero dies instantly and some enemies takes damage.

Enemy stats are not shown in the game, only damage thay takes

Not sure about the money, but it's not so obvious that you can click on the store slots to increase the price.

 Probably should make tutorial next time)

Also if you really made it endless than you win! That's the point)

The price can be increased by clicking on the slot in the shop.  But you can't reduce it, only sell it. PRICES MUST GROW!

Really fun game.

Add more interactive things like those exploding canisters and it would be perfect!

I also like the tutorial part where you can't see anything until you shift camera zoom in.

Quite tricky but feels good.

The funny thing is that my keyboard has a volume scroll knob, and for some reason character moves when I change the volume with it)

Hiden gem of this jam)