I like it!I'm very tired of games where the main gameplay is battles. This kind of games are cool even if there is not so much content.
Kanzu32
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As far as I understand,I need to make all combinations of lamps presented using a loop. But the problem is to figure out that that commands do. I understand that I have two registers and I have limited control of it. (can only be A -> B -> Z (output)). And also that I have GOTO instructions but only to even indices.
But that's all. I have some experience with assembler and games like TIS-100 but it is very hard to figure out that each command do. Game needs some kind of guide. It doesn't need to be full guide. For example guide can be itself with a puzzles or it can be some sort of unreliable-narrator-guide containing only part of needed information.
Also it would be cool if there is some sort of breakpoints or by-step execution. It will be much easier with this.
Thanks for playing!
Heroes have the health and coins values. Than hero fight he deals damage to some number of enemies (depends on weapon) and takes damage from all enemies. If weapon has a chanse to explode than hero dies instantly and some enemies takes damage.
Enemy stats are not shown in the game, only damage thay takes
Not sure about the money, but it's not so obvious that you can click on the store slots to increase the price.
Probably should make tutorial next time)
Also if you really made it endless than you win! That's the point)

