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Kantonian

3
Posts
A member registered Sep 20, 2022

Recent community posts

Have you thought of looking into using projectiles to display damage numbers, with them emitting from the damaged enemy/character? I've been playing with this in my own game and so far I can make it display based on a set "power level" variable. By increasing this number, you can simulate getting a better weapon, stronger attack, etc.

This is cool. Looking forward to the third skill tree.

Not enough time to react. Probably should slow down the speed until you get further into the game. Having to press B to block diagonally is not intuitive either. Why not just one block button (A) and just hold diagonally on the D-Pad?