Very funny, the sense of urgency from the countdown, it's amazing!
kanny1102
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So adorable! I really like this simple style. It reminds me of when I was a child and would doodle on my notebooks.
Different turrets have different attack speeds and modes. Turrets with higher attack power have slower attack speeds, which makes me want to quickly kill that turtle! So interesting!
There is a minor detail. Due to constantly pressing and dragging the E key to move the turret, the interface for selecting the turret was accidentally clicked. I didn't notice which one I had chosen.but nevermind!
The dragging operation on the right might have some delay. I'm not sure if this is due to the design or a bug. But the game is great! The tension from the left tower defense made me need to quickly drag blocks on the right side to attack. The tension from the countdown was fully displayed.
The combo of blocks on the right side would allow me to obtain a lot of colorful blocks at once for defense, which was very satisfying!
I probably felt a bit tired after about six minutes of playing. At the same time, I realized that the invading virus would eliminate the blocks on the right side. It seems that the gray ones are useless, right? Anyway, it was really great!
scored 6100 points! I'm sorry. I tried to switch to full-screen mode, but it seems that I still couldn't see the entire content of the game. All I could see were the player, two or three enemies close to the player, and about four or five cards below. The subsequent speed became increasingly fast and couldn't keep up. I could only click as quickly as possible. If we added some sound effects, it might enhance the excitement of playing the cards, but it's great!
Sorry. At first, I thought that pressing all the buttons meant everything was ready. But it turned out that in the days leading up to the performance, I had to decide on the arrangements every day. This made me even more eager to see if there were multiple possibilities. I found a good venue, but that wasn't enough. I also needed to balance multiple factors, which was very interesting!
I spent a long time using the left mouse button to kill the small monsters but still didn't understand. It wasn't until I saw the instruction that said the right mouse button could be used to fire bullets that I realized the surrounding blocks could be destroyed. I fully experienced the tension during the countdown!




