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Kangasaur

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A member registered May 26, 2020 · View creator page →

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Feedback: Nice choice of music for this, makes me kind of want a full Val11 Hall-A rhythm game. I do wish it didn't end quite so abruptly, though. Also, the spawn points for the green and blue balls were switched and it threw me off a little. Overall though, good job.

Design Critique for Sound Toy 3: I like the change from the static ball spawner to random placement! It helps break up the sameness of the static melody in interesting ways. One thing: I noticed a new UI element that said "Quantize", so I thought I would be able to, but I wasn't able to figure out where or how.

Design Critique: I can't seem to hear the synth when I play it here in the browser, but I remember it from your presentation. It was really neat how you managed to put randomness into good use making interesting melodies! I think what I'd want to see is a way to combine it with the last soundtoy, in other words a different ball without the melody so you can make the old drum loops along with the synth.

Design Critique:
This was an interesting elaboration of the velocity-based mechanic from the original design! I found it fun trying to create a nice groove out of the new percussion elements. Because it's so heavily based on percussion now, though, I might consider implementing time quantization in the future to make it a little more easy to make something rhythm-based.