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KANEYMON

15
Posts
14
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A member registered Jan 31, 2024 · View creator page →

Creator of

Recent community posts

thanks for playing man :) this version has quite a few bugs and balancing issues which aren't in the full release on steam. I think my game design is a bit of a miss in this project though, so if you have any tips on improvements, id appreciate the help a lot! great vid btw!

yeah I'm with you on that, thanks for testing it out!

lots of small tweaks to polish the final product really. your feedback dictated a fair amount so thanks again. hope your youtube journey pays off!

wooo!

that would be risky as the vending machines positions are wild, the coin could end up somewhere unreachable. did you mean you go outside in the hallway to avoid the demon?

that is reasonable. I've added minor hints/riddles to try and assist the puzzles now. the puzzles nature is a bit niche though so I can see why they would be frustrating. I've also rebalanced the vending machines to prevent players from getting trapped. thanks for the feedback!

There is a key for the last door, the last coin is hidden in the power room. i was thinking this part of the game might be slightly unclear, im going to play test it again and see if I can make things clearer.

in 4.2 its patrol pattern was the same, it was likely a coincidence that you saw it more in other places. Though considering this I will look into making the area patrol more balanced!

thank you! I think this is fixed now.

I rebaked his nav-mesh to allow easier movement, and updated his targeting system so he doesn't freeze if the player leaves his nav-mesh.

He is supposed to kill you after the pages are collected. I forgot to implement the forced interaction as I was making this for a time challenge. I'll fix this problem, Thanks for playing both my games!!

What was the vending machine doing to keep you trapped in a room? I will try to fix it. Well done for getting as far as you did, it is a hard game and Thanks for playing and commenting!

damn well done :) no prior testers even managed to get to the hide and seek game! Just fixed a few more minor issues again. (still v4.3)

The rooms are meant to be hidden in, you'll want to lock the door after you enter them though. and if you're talking about the second part of the game you'll probably want to hide behind something as well, and crouch.

I agree with you on the speed settings. I'm debugging the camera right now. Thank you for trying out the game!

Thank you for the feedback! It is very appreciated :)