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kamuniaft

176
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A member registered Jun 21, 2019 · View creator page →

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Столько контента, прям с удовольствием прошел! круто :) Ещё и возможность избежать боя есть!  Арты энкаунтеров забавные. Боёвку хотелось ускорить периодически, и не хватало в ней какого-то фидбека - что произошло в результате хода. По моим ощущениям - лучшее попадание в тему джема, среди игр в которые я успел поиграть :)

Приятные циклы гринда и боёвки, с удовольствием дошел до 4го дня :) 

Отличная игра. Потрясающе красивая, очень понравилось обилие мелких деталей окружения, раскрывающих историю. Что конкретно произошло не понял, но сестру не сдал. И не пожалел :) 

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чисто подъедаешь весь сыр и сидишь чилишь :)                                                   

Очень приятно было посреди своей молотильной деятельности открыть для себя альтернативу. Спасибо за этот опыт :)

Отличный паззл, прошел с удовольствием! Отдельный лайк за анимации победы и поражения - уморительные :D

Главный герой - очень забавный :) Ключ так и не нашел, зато нашел какой-то большой желтый куб. Динамика передвижения приятная, бегать по лабиринту нравится. Бафф с плесенью - шибко короткий, так ни одной мыши и не настиг с ним

Завязка топ :) Мышей стрелять весело, но баффы чет не заметил, мыши съели всё внимание! Цифры в лидерборде какие-то нелегальные на первых местах -_-

Рисовка шикарная, очень понравилась. И новелла отличная, держит в напряжении. В общем огонь :) 

Арты и атмосфера впечатляющие! Успехов с допилом

Залип на пол часа, но секрет бабушкин так и не узнал, сложно :) Но играется очень сочно, крутая работа!

Очень понравились описания в бестиарии и этот ведьмачий вайб, прошел с удовольствием :)

Очень понравилась предыстория :) Сложность сложная, мыши милые, умирают смешно.

Понравилась идея с использованием времени в контексте ресурсов. В целом какие-то ламповые чувства испытал, спасибо)

Клёвая идея. Очень хотелось какой-то фоновой регенерации маны, хоть небольшой, чтобы всех размансить :)

С удовольствием исследовал локацию, персонажи понравились :)

Крутая соло работа! Постановка камеры и атмосфера очень понравились.

Динамично играется, лайк за боссфайт :)

Made it through, that was pretty fun to play. It's not obvious at the beggining that you actally need just to stay alive for some time, and that's inivisibility mechanic is a bit confusing, but it's quite unique :) Great job making the game!

The game was fun to play! The only thing I wish for - some sense of progress. Would be cool to have some wave counter and/or charater leveling.

Very impressive work, so much content! Cool flashlight mechanic.  Level design is fun. Also liked that psychodelic setting :) I made it to the boss, but failed to beat him, the game is quite hard to me, i wish there was more checkpoints :) 

Loved the story and the artstyle, they are so cosy! Hauting mechanic is neat. Soundtrack is cool and you even made different themes for different locations. I enjoyed finishing the game and admire the work you've done :)

Loved the dynamic. And that key-character is awesome. As already mentioned, level design could have some work. Overall - great job!

Thank you, I've tried it and that's a really awesome tip! :)

That's an awesome work! Jump feels nicely controlable and have cool sfx feedback. I really wanted to find out what's in that tower on the otehr side, but the platforming section was just too long for me, I wish there is a checkpoint in the middle :) Also loved the level aestethics!

Cool twist on snake-game :0 Awesome sound effects, the game is really good on humor :)  The only iisue i had was with controls. Due to camera angle changes it's became confusing sometimes where are you going to turn when using move control key.

Poster looks like The Thing reference, that's cool :) Game is pretty atmospheric, but i kept confuse myself with the clones and control are a bit messy (character jump on left/right keys too, that feels strange). Good work!

Reached that helicopter, it was fun :) Those red eyes in the dark are pretty cool, but I wish the light circle was bigger, there is just too much black space on the screen to me. Liked this "far-near" approach to the end goal.

So, the main issue with the game for me was - inability to make it fullscreen. I was constantly losing game view focus by clicking outside game window, and that made the character very difficult to control. But the idea is pretty solid, i liked it!

I was not able to cast any spell cause RMB just seems to do nothing outside edit mode (in edit mode it resurrects), tried chrome and edge. Attack speed feels too low. Game overall feels a bit overcomplicated to me, I had to pause it to read the controls and mechanics description like several times. But the idea is really cool and pixel art is nice and simple. Great job making the game! :)

Awesome puzzle, feels solid! Made it till the end and had fun :)

Cool idea! Also great encounter transition animation. Really missed some soundeffects or ambient.  I don't get what professions are for, but still made it after 1st screen due to some heroic sacrifises :)

It was pretty simple during all the run, and then boss just destroyed me :) That was fun :)

I didn't figure out what to do, but that guy falling over and over from the roof turned out to be pretty heavy on atmosphere. I actually liked it :)

Cool puzzle, I enojed it! There was some lack of feedback/animation feel, but the mechanic is neat! Also one of my boxes stuck on some level surrounded by the barrels, was not able to do anything with it :)

Hey! Check out our action-platformer: https://itch.io/jam/brackeys-8/rate/1681235

Cool platfomer, reminded me about Celeste, with all those mountains and evil clones :) Awesome shrinking animation on landing - really impactful! Liked how peaceful/dark-clone level sections goes one after another. Hated those spikes on the platforms. I guess, theirs collider is a bit bigger then it seems (or it just not obvious where it starts), so they were really irritating. Great job overall!

Liked the energy :) Dynamic is pretty cool, but the delay between the moment enemy noticed you and the moment you died - is almost 0, which fills irritating. Overall - great job you've done here!