Made it through, that was pretty fun to play. It's not obvious at the beggining that you actally need just to stay alive for some time, and that's inivisibility mechanic is a bit confusing, but it's quite unique :) Great job making the game!
kamuniaft
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I was not able to cast any spell cause RMB just seems to do nothing outside edit mode (in edit mode it resurrects), tried chrome and edge. Attack speed feels too low. Game overall feels a bit overcomplicated to me, I had to pause it to read the controls and mechanics description like several times. But the idea is really cool and pixel art is nice and simple. Great job making the game! :)
Hey! Check out our action-platformer: https://itch.io/jam/brackeys-8/rate/1681235
Cool platfomer, reminded me about Celeste, with all those mountains and evil clones :) Awesome shrinking animation on landing - really impactful! Liked how peaceful/dark-clone level sections goes one after another. Hated those spikes on the platforms. I guess, theirs collider is a bit bigger then it seems (or it just not obvious where it starts), so they were really irritating. Great job overall!
Great job! I liked the piano music and the concept is cool. I wish i could switch between characters with some hotkey, cause using mouse feels quite distracting in that context. Selecting the character is the only action mouse is used for, and then, to control it I need my both hands on the keyboard.
Would be cool to see some more gameplay interactions between the characters, cause for now it feels like it could as much be one character with longer platfoming sections. I.e, some places where i need to step on the other character to reach some platform, things like that. Besides that - really solid and polished game, great job!
Check out ours action-platformer: https://itch.io/jam/brackeys-8/rate/1681235
We used manual collision detection for characters movement instead of Physics system, so there was plenty of characters falling down through the textures types of bugs. Was not so funny at the moment though :)
Awesome entry, i enjoyed it! Movement mechanic is fun, music is great and shot sfx is very satisfying. I missed the ability to switch turret position from one side to another, to move back, or to deal with cases like when you stuck into the wall. Restarting the chapter after you lost all buttery charges feels like too much for me. It's hard enough, why punish your player so badly? :)) I guess, I just not hardcore enough for such things :)
I liked the idea a lot! But the game feels a bit too punishing to me. There is a time limit + some kind of spikes + you can smash your bro sometimes. And when it happens - you have to start from the very beginning. With controls not being too responsive this became really painful at times. The amount of content is really impressive. Great job overall!













