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kamuniaft

157
Posts
17
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13
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A member registered Jun 21, 2019 · View creator page →

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Made it through, that was pretty fun to play. It's not obvious at the beggining that you actally need just to stay alive for some time, and that's inivisibility mechanic is a bit confusing, but it's quite unique :) Great job making the game!

The game was fun to play! The only thing I wish for - some sense of progress. Would be cool to have some wave counter and/or charater leveling.

Very impressive work, so much content! Cool flashlight mechanic.  Level design is fun. Also liked that psychodelic setting :) I made it to the boss, but failed to beat him, the game is quite hard to me, i wish there was more checkpoints :) 

Loved the story and the artstyle, they are so cosy! Hauting mechanic is neat. Soundtrack is cool and you even made different themes for different locations. I enjoyed finishing the game and admire the work you've done :)

Loved the dynamic. And that key-character is awesome. As already mentioned, level design could have some work. Overall - great job!

Thank you, I've tried it and that's a really awesome tip! :)

That's an awesome work! Jump feels nicely controlable and have cool sfx feedback. I really wanted to find out what's in that tower on the otehr side, but the platforming section was just too long for me, I wish there is a checkpoint in the middle :) Also loved the level aestethics!

Cool twist on snake-game :0 Awesome sound effects, the game is really good on humor :)  The only iisue i had was with controls. Due to camera angle changes it's became confusing sometimes where are you going to turn when using move control key.

Poster looks like The Thing reference, that's cool :) Game is pretty atmospheric, but i kept confuse myself with the clones and control are a bit messy (character jump on left/right keys too, that feels strange). Good work!

Reached that helicopter, it was fun :) Those red eyes in the dark are pretty cool, but I wish the light circle was bigger, there is just too much black space on the screen to me. Liked this "far-near" approach to the end goal.

So, the main issue with the game for me was - inability to make it fullscreen. I was constantly losing game view focus by clicking outside game window, and that made the character very difficult to control. But the idea is pretty solid, i liked it!

I was not able to cast any spell cause RMB just seems to do nothing outside edit mode (in edit mode it resurrects), tried chrome and edge. Attack speed feels too low. Game overall feels a bit overcomplicated to me, I had to pause it to read the controls and mechanics description like several times. But the idea is really cool and pixel art is nice and simple. Great job making the game! :)

Awesome puzzle, feels solid! Made it till the end and had fun :)

Cool idea! Also great encounter transition animation. Really missed some soundeffects or ambient.  I don't get what professions are for, but still made it after 1st screen due to some heroic sacrifises :)

It was pretty simple during all the run, and then boss just destroyed me :) That was fun :)

I didn't figure out what to do, but that guy falling over and over from the roof turned out to be pretty heavy on atmosphere. I actually liked it :)

Cool puzzle, I enojed it! There was some lack of feedback/animation feel, but the mechanic is neat! Also one of my boxes stuck on some level surrounded by the barrels, was not able to do anything with it :)

Hey! Check out our action-platformer: https://itch.io/jam/brackeys-8/rate/1681235

Cool platfomer, reminded me about Celeste, with all those mountains and evil clones :) Awesome shrinking animation on landing - really impactful! Liked how peaceful/dark-clone level sections goes one after another. Hated those spikes on the platforms. I guess, theirs collider is a bit bigger then it seems (or it just not obvious where it starts), so they were really irritating. Great job overall!

Liked the energy :) Dynamic is pretty cool, but the delay between the moment enemy noticed you and the moment you died - is almost 0, which fills irritating. Overall - great job you've done here!

Yeah, enemies are from some free asset pack and we didn't have enough time to rework them to match our characters resolution. So, here they go :) Thanks for your feedback!

Well, those dudes spawning right under your feet does not feel very fair :) Nice pixel art! Good job making a game!

Amazing graphics! That's monster-face manifesting on the screen is really scary. I was afraid that all that blood and candles ritual stuff is some kind of a trick and is not going to end well. But it was OK, happy ending :)

Simple but fun combat system, nice AI and that combat log really makes you feel like you are engaged in some hot multiplayer action. Cool :)

The answer is - i used arrows :) I don't know why, but, anyway, you allowed it :)

Cute! 9 fishes made it :) 

Thank you, dude! I've played your game too and made it to lvl 5, that was fun :) 

Great job! I liked the piano music and the concept is cool. I wish i could switch between characters with some hotkey, cause using mouse feels quite distracting in that context. Selecting the character is the only action mouse is used for, and then, to control it I need my both hands on the keyboard.

That's awesome, guys. I really enjoyed the game. Sounds and animations are so relaxing. And game mechanic perfectly fits the theme. The best entry I've played so far. Thank you :)

Would be cool to see some more gameplay interactions between the characters, cause for now it feels like it could as much be one character with longer platfoming sections. I.e, some places where i need to step on the other character to reach some platform, things like that. Besides that - really solid and polished game, great job!

Wow, that's ambitious :) I wish you provide some downloadble build version too, cause webgl is quite laggy on such scales. Liked the voice acting, and those robots are pretty neat. Great job!

Liked the idea of approaching monster on the horizon you are always able to see, that's cool. And soundtrack is quite suspenseful. Great job!

That's so cool! I liked it :) I'm also thought about making a vampire survivors clone. Not for this game jam, but in general. I have a medium spec machine and the game hanged ~ in 4 minutes for me. I wonder, have you used Unity ECS while developing this?

Check out ours action-platformer: https://itch.io/jam/brackeys-8/rate/1681235

We used manual collision detection for characters movement instead of Physics system, so there was plenty of characters falling down through the textures types of bugs. Was not so funny at the moment though :) 

I got it now - it's the color of the cheese's side :) But the form of the cheese is kind of confusing. I'd say it's number 1 for sure if i look at the cheese form

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Loved the music and that cute mice character :) There is really hard to find the difference in some cases. I failed to find one like 5 times in a row for a particular kind of cheese (attached). But got lucky after all, so - happy end :)

 

I mean, it seems you can't be precise enough to get yourself out of this (maybe it's just me)

Awesome entry, i enjoyed it! Movement mechanic is fun, music is great and shot sfx is very satisfying. I missed the ability to switch turret position from one side to another, to move back, or to deal with cases like when you stuck into the wall. Restarting the chapter after you lost all buttery charges feels like too much for me. It's hard enough, why punish your player so badly? :)) I guess, I just not hardcore enough for such things :)

I liked the idea a lot! But the game feels a bit too punishing to me. There is a time limit + some kind of spikes + you can smash your bro sometimes. And when it happens - you have to start from the very beginning. With controls not being too responsive this became really painful at times. The amount of content is really impressive. Great job overall!