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Kalolof

4
Posts
A member registered Jun 06, 2020

Recent community posts

I've also been thinking about the boat problem and my temporary fix was to generate custom maps without ports. It is not perfect and wont solve the other problems you mentioned, but at least the AI wont spend the entire game boating. In my limited experience, the AI also sorted itself out a bit, the game's pacing felt a bit more natural and I even had an AI eliminate another AI.

It's a bit late so maybe you have solved this already but personally I use the Itch launcher (downloadable from the itch.io front page, the button says "download app") which works like a scaled down Steam and asks if you want to update before launching.

If you feel that you already have way too many launchers I think you have to redownload the updated game, which you can do from your library page on itch.io (via the arrow next to your profile name in the top right corner). There might be a more elegant solution but I'm onestly not that familiar with this site.

I just started a game with a single player in it just to get a feel for some things I felt I was often skipping when focused on winning. Immediately on start up the game declares me winner and gives me all the victory related achievements (no extra heroes, no magic, the speed run ones etc.) and I don't really think this is intended.

I get that it will always be possible to cheese achievements in games with as customizable setups as this and I don't think that is much of a problem in general, but the game should probably check if there were any defeated opponents before it declares victory.

Getting the any% achievement from a 0 sec game is pretty funny though.

Really liking the game so far and looking forward to where youe are taking it! 

Some minor requests regarding map generation: Would it be possible to add an option to adjust the amount of water on maps? Secondly, it doesn't seem to be possible to add portal connections when creating node maps. That would be neat too.  It would also be nice if nodes could be defined as being completely walled off, mainly from the sea to say, only allow access via a portal.

I get that you have a lot on the table and that the map generator takes low priority, but just some things that came to mind that would be nice.