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Kallroh

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A member registered Apr 23, 2023 · View creator page →

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I'm glad you like it! :D

The devs's best score is 423 (however I forgot to take a screenshot so I hope you'll believe me)

I liked your game, especially how the narrator and the player can interact through gameplay. A loosing condition could be interesting to add as there is not much challenge for now.
Reading and playing at the same time is not especially easy but I totally understand that recording dialogs in 3 hours was not feasible.

I hope you'll keep working on this project, it could lead to something very fun and interesting.

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I really like the "dual" gameplay (one time, you have to choose cards, the other, you shoot at alien-demons-eyeball-things) and the way the first impact the second. Did you considered making the opposite ? Like collecting In the shooting phase the cards you can choose from in the card selection phase.

Nice job!

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Very fun game, I like the concept of dealing with pop ups and true opportunities and it's the kind of minigame I could totally see in a bigger project. However the game is very fast and I felt overwhelmed only scoring 0 at the end :'(

Good game! The only problem is that accelerating is very slow so braking feels very frustrating (by loosing all your speed you spent 10s to get).

Your game express what I do love in video games, a beautiful story enhanced by expressive game mechanics. The only problem is that I was too busy gathering memories to properly read the texts. One of my favorite game of this jam!

Very nice game! The game crashed passed the first rune puzzle but everything before that was truly impressive. I especially like the atmosphere you created as well as the puzzle rune which is fun to mess around with.

Too bad you couldn't make it in time, but I like your idea

I really like your approach of the theme! The only problem is that rewinding is most of the time not interesting but with a few tweaks, I'm sure it could be a nice mini-game

Thanks for your feedbacks, I totally agree with you on each point. Most of these decisions were taken during development and with hindsight, we clearly would have done things differently. Actually, my workmate continued to work on the project on his own and corrected practically all the weak points you pointed out (we'll upload it after the revisions to be honest). It is pleasant to know that people enjoyed our game despite its flaws.

I really like the base idea of wandering around and conquering villages, I hope you'll reuse it in a bigger project!

I love your interpretation of "Ungodly number". Your game is nice overall but kinda frustrating when a new rule pops out and kills you before you could even read it.

I love your interpretation of "Ungodly number". Your game is nice overall but kinda frustrating when a new rule pops out and kills you before you could even read it.

Very interesting minigame, I would totally see it in a big RPG. Well done!

A very nice game, impressive for a single dev and even more for a first jam! I'm looking forward to play your next games

I love it! I love to overcharge my bolts to insane value (and look at the way too big arrow it produces). My favorite game of this jam so far!

A very fun game! It is very satisfying when a ball stays in a multiplier block (much less when your pyramid is entierly stucked). Very well done for a single dev!

Impressive game guys ! With a little bit of in-game feedbacks and balancing it would have been perfect :D