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Kaljal

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A member registered Sep 15, 2020 · View creator page →

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I'll try that, noted. Thanks :)

Thank you for the reply. When I first testing the numbers,  I tried to put it in the corners and it just didn't blend in the game, at that time only option I had was to put the numbers at the top sadly. And yeah I know controls are bit funky for the QTE I couldn't set timing right, I tried to implement QTE System for the first time in a game so that's on me sorry about that but I hope you liked it and had fun. 

Thank you, I really appreciated.

I hope so my friend. I can say the same to you about your game. I think you did a great job, using limitation and concept at the same time but now the jams over and I think all of us earned a little rest :D 

Thank you for your kind words it's really important to me. This was my second jam I submitted and I'm kinda amateur/beginner (or something between)  about Unity and Game Development  as whole. I definitely agree with you about time frame , sadly I couldn't adjust the time frame right to make shooting more often that's my bad :D and yeah at first I think that the asteroids should be an obstacle but then that idea makes the game too hard and I just used it for background purposes. Thank you again for your opinion I also had fun creating this game.

Yeah that happens to me when I play sometimes, I think  that's the problem with QTE system I tried to implement, because sometimes when scene changes the number shown on top of the screen just doesn't match with number you pressing. Timing is the main problem I guess but  I'm happy if you like the concept and if you had fun with it.

yes you can actually :D But  i couldn't adjust the timing of the QTE system so that must be causing a problem  but yeah i tried to mix something up :D