Yuxuan Lin (Kerwin): The character and enemy animations are really impressive, making the gameplay feel smooth and engaging. The open map and various backgrounds add a sense of exploration, which is a nice touch. While I enjoyed the power-ups and shop feature, I think adding more variety in enemies, tasks, or challenges could keep players interested for longer. The attention to detail, like the scrolling menu and game over screen, is commendable. Overall, this game is both fun and visually appealing.
KaleAirfairy
Creator of
Recent community posts
Yuxuan Lin (Kerwin): The mix of humor and unique attacks adds a fresh twist to the classic fighting genre. The character design and animation are definitely a highlight, showing off a lot of personality and creativity. While the controls could be improved for a smoother experience, and the background might need a bit of adjustment to better match the overall style, it doesn't take away from the fun. This game has a lot of potential, and I'm excited to see how it evolves.
Yuxuan Lin (Kerwin): The art style, map layout, and story are well-done, and it's got that nostalgic charm that's hard to resist. However, I think adding more side quests or interactive elements would make the experience even better. A map or mini-map feature would be super helpful too, since it's easy to get lost sometimes. Overall, it's a promising game with lots of potential, and I'm excited to see how it develops further!
Yuxuan Lin (Kerwin): I had a blast playing this game! The sprites and theme are pretty awesome, but I agree that the sound could use some tweaking. It'd be cool to see more tower options and enemy types to keep things fresh. As for the enemy movement, making it blend better with the background would definitely improve the overall feel. Despite these minor points, the game's a fun take on the classic tower defense genre. Keep up the good work, and I'm excited to see how it evolves!
Yuxuan Lin (Kerwin): Best game I've seen till now! The front page with help and tutorial is innovating and I liked it a lot! I also noticed that the background is changing all the time. The UI that contains health, objectives and some tutorial is quite smooth, while the sprites for the enemies are also creative. The overall gaming experience is spectacular.
Yuxuan Lin (Kerwin): Great job on the sprite creation. The different kinds of enemy designs are intriguing. At the same time, well done on the NavMesh. They work perfectly and smoothly. It's just a little bit difficult for me that I needed to try several times to pass the game. So it's good that I don't need to start over from level 1 when I die each time.
Yuxuan Lin (Kerwin): It is a very interesting kind of gameplay. The changes in modes between wheel, spring, balloon, and rock gives the player different abilities. Players can proceed only by combining them together. The effects while switching modes was innovating as well, the change in background color gives the player a direct message of the change. One of the best game design!
Yuxuan Lin (Kerwin): I like the theme of the game which the player hates the alarm don't wanna wake up. The noise of the alarm is really annoying. Perhaps you made it on purpose. The setting that the girl can transform into a little angel so that they get extra ability is quite good. One little thing that could be fixed is that I didn't know how to attack until I checked the help menu. Other than that, everything was great!
Yuxuan Lin (Kerwin): It is the best game design I see for now. A girl with the match in the world of snow. There are plenty game elements including different terrains and different enemies. They all lead the players to try different ways to pass the game. Last but not least, the music was pleasant, too.







