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kalanakila

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A member registered Feb 02, 2022 · View creator page →

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Up to you. You can program the enemies to do whatever you want.

This is great! Did you make that demo in GB Studio?

Yes. I had a three-enemy version running that was built on this system. The Intel Pentium Gold / 4GB ram laptop I was using could barely keep up with the GB Studio project file though, and that was only for the combat system! Never mind actually building a game with it in it, so I abandoned the idea. 

The thing that takes a lot of work are attacks that target all enemies. The way that made sense to me took too much effort to explain how it worked so I decided not to share it at the time, I think about trying to rebuild it now that I have an i7 with 16GBs.

It is totally doable though, and if you figure it out I would love to see how you did it! 

(1 edit)

If you want the stats to stop resetting after each battle, set a variable that would prevent it from calling the script after the first time it's been called, then on player death reset that variable.


Something like:

If newgame=false

  call stats script

  set newgame=true

else


The same goes for the enemy. On the battle scene, if enemy HP hits zero, have it trigger a new variable. Then on the map scene, before the screen fade-in, have it deactivate the actor if that variable is true.

To set up a battle system is a bit on the intermediate side. I would recommend getting familiar with the basics of GB Studio. There's a lot of videos on YouTube, I have made a few as well. 

Kalanakila - YouTube 

I am currently working on creating a full starter kit to help people get up and running quickly, but it will be a while longer before it's ready.

If you have any other questions please don't hesitate to ask.

I would ask Rohan if you plan to use the graphics, other than that you can do as you please. 

I went ahead and updated the project to 3.1

Thank you again for sharing this, it was super helpful. 

https://kalanakila.itch.io/turn-based-battle-for-gb-studio-31

Thanks for making this, super helpful. Was able to get it going relatively fast, and love how it can replace all the same tiles in one shot, making animating a scene full of water a snap.

How did you manage to get the tile swapping to work during a cutscene? Struggling to figure that one out. Seems anything that pauses script until a button is pressed (dialog, menus) stops the animation as well.

Right on, thanks for the quick reply and the links.

I tried it first in 3.5.1 and it gave me errors for Dialogic (a plugin I assume I don't have) and also moved the camera away from player on loading play test. I downgraded to 3.2 and had the same problem. I wonder the camera moving away on load is because I'm working on a smaller laptop monitor? 

Anyway it seems like the answer is to simply learn Godot, which was the intention anyway. If I figure out what's going on I will reply in case someone else has the same issue.

Thanks again!


Howsit! Just downloaded this to learn Godot, but having issues with the project file -- when I test game, straight away the camera moves far off center. I haven't touched anything I swear!

This is what I see when it loads.

As I mentioned I have 0 exp with Godot... Can you help me level up a bit?

Just tested the project in 3.1 and it doesn't work. If you do decide to redo it for 3.1 that would be amazing, very interested in learning how to do something like this.