Thank you! Yea I was thinking if I wanted to spend time thinking about shot patterns and enemy variations, but with the time constraint I had, I needed to scope it to what I could do with the time I had
Kajun_TKJ
Creator of
Recent community posts
Oh, that's interesting. Someone else also had the game hang after a while. As mentioned in that comment, I'll go look through the code and give the game a proper testing itself. Will update the build id and when I find what's causing the crashing!
Also the background definitely could've been better, I agree. Initially I'd have the camera drag behind the player, but that makes the shooting feel weird so I increased the cam speed to make it snapping to the player instead.
Thank you again for playing and the feedback!
Ohh, that's am interesting bug, I'll go look it through since there's no reason bullet enemies would collide with enemies. Everything runs as a sensor / trigger and the collision matrix I've set does not allow for Bullet / Bullet-Enemy groups.
Regardless, Thanks for playing and reviewing it! I'll check it out and update the game if I find out why it happens xD





