First of all, I want to congratulate the team for such a wonderful experience. This game evokes mystery, 2D puzzles, and the desire to discover what's happening thanks to its narrative. It's a well-made game with subtle but necessary mechanics and features that make it feel engaging and compelling. The background sound is relaxing and the color palette is good. I would only improve the timing of the steps when walking. In my opinion, the sound of the bee doesn't really match the game. I like the interaction with the statues and how they give you tips on how to use your skills. They definitely knew what they were doing, and it shows. Congratulations.
Kaito Gaming
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I liked the game. In my opinion, it follows the rules of the jam. It's captivating and gives you that feeling that you're being tricked the whole time. The white noise is sometimes tiresome, or at least in my opinion after 30 minutes of play. The trees and their movement are brutal, and the characters are made with their faces—a tremendous touch! As a player, I would rather have the driver be able to make decisions about the route, find darker and more intimidating routes, variations in the environment, take the right or the left.
Obviously, you have my vote, and I know you'll get many more from me!
You don't know how happy I am to see you working. Today I'll give you my opinion, not as a developer, but as a fan of these types of games: I liked the game. In my opinion, it follows the rules of the jam. It's captivating and gives you that feeling that you're being tricked the whole time. The white noise is sometimes tiresome, or at least in my opinion after 30 minutes of play. The trees and their movement are brutal, and the characters are made with their faces—a tremendous touch! As a player, I would rather have the driver be able to make decisions about the route, find darker and more intimidating routes, variations in the environment, take the right or the left.
Obviously, you have my vote, and I know you'll get many more from me!
Congratulations.
The concept of the game itself is great, and even more so when you get to the end, you don't expect it. The mechanics are very well done and although there are some interface details missing, all of that is lost due to the morbidness of transforming into everything you see, the mere fact of possessing an inanimate object makes the game a world to discover.
What a great job, from the interface, the care with the player, the story, the concept and the morbidness of killing flies is sensational, I just want to make two notes, one of them is that when the player dies or fails the mission the sound of the flies continues to sound and it does not stop, it would be cool if when restarting the mission it would stop sounding. and the second is that the game is very 3D but the sound is somewhat 2D in my opinion. Congratulations, what a good job
The music is really enveloping, fun and dynamic, as there is no pause menu within the game its volume becomes somewhat uncomfortable after a while, the navigation through the map, the design of the cat and the attack on the mice is very good, great work guys, by the way, the text on the mute button is lost as it is not the same as the rest.
They have a very peculiar game. At first, when you look at the 2D interface, you don't imagine a 3D game like the one shown. It's also a bit difficult to understand the mechanics since you always win and it's confusing. However, the fluidity with which the plants grow is great and the sounds are very natural. Congratulations.










