Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kainmeiz

34
Posts
1
Followers
5
Following
A member registered Dec 10, 2024 · View creator page →

Creator of

Recent community posts

straight up peak

im glad i could make you suffer :3

same

This is super fun. This game imminently got me hooked and it has so much charm, the vibe is so cute and awesome. I love this type of game that makes you think this way. Wow, just wow, great work.

really love this game, I love the visual style, I love the pocket mechanic, I love the manual reloading, and gotta say the contract is super cool as an intro. Overall also this game just feels quite polished and developed. Really great work (oh I will say, I kind of struggled to get very far, maybe its cause I'm just kinda bad but it felt quite difficult)

super cool game, love the style and the gameplay loop is real good, the randomness of the dice was a little frustrating at times (one time i got a 9 with 4 dice which sucked) but either way. Very good game, good job.

thank you, also thats real lol

of getting over it, my beloved <3

holy peak, this is just oozing with style and funky vibes, i love it

cool game, I like it (though it was a bit choppy for me a lot of the time, not sure why, I am on firefox)

This was so much fun! I'm not gonna lie I was a bit confused at first and didn't quite catch on with the synergies but once that clicked it was so much fun. Actual amazing work on this, bravo

thank you

this game is fire, i love the rotoscoped/traced artstyle thing and music and sound effects and like overall those bits that make the gameplay juicy

thank you, I'm glad you liked it

nice work, very fun game

fun game but at times a bit confusing, good job

i like that everything is hand-drawn, especially the fullscreen button

yeaaa that was a big struggle for me, I think I'm gonna go back at some point and try to get them actually better but this is the best I could do for the jam

OHHH wait you're so right, I didn't even think of that, def gonna need to add that

the style and concept is so fun, fantastic game

such a cute and silly game, i love it

Could I get the game? it looks super interesting.
kainmeiz.official@gmail.com

omg this is literally so cute, i can't

OH MY GOD, this is soooo cute istg, I love this so much.

this is awesome lol

🎶Somebody once told me the world was a tempura🎶

(but fr actually fire game wth)

oh god..... THE MC IS A "nice guy" OH LORD!!!!!!

Ohhh wait I just realized, I kinda can't read lol. I thought your message said "The comparison with Balatro is not my favorite." not "in favor" welp. Its late, brain shutting down. But nah this is done very well.

(1 edit)

Sorry, is it a bad comparsion? I feel like Balatro has like satisfying movement of things (at least for me idk) and that's why I compared it to this. Cause I feel there is a lot of polish and just well done interaction with the cards here.

Wow nice this is really good, feels really nice to just play. Kind of has that Balatro card feel lol

omg this was super cute <3

Really awesome game, the visuals and audio design are fantastic. I also love the design of the levels and how they changed. I'm really curious where you take this. I'll definitely have to follow. I did run into a couple of small issues, the big ones just being timers on the power-ups being super short, as well as the game crashing in the end, as I was on the final level. But that's about it in terms of bugs. As I've seen some here mention, a hover tool tip or small explanation on which upgrades do what would be nice. I think a hover info would make the most sense. Since you're getting new upgrades every level, it would also make sense for a pop-up to show when you first reach it, or something of the kind, could at least be interesting to try and see how it works out. I think my main issues are 1, going from one level to the next, and 2, the scaling of prices. Going from level to level feels like fully resetting, it feels like not much changes besides visuals. I think something like just the balls or buckets having more value or a multiplier of some sort would make it feel like there is more progression. I also think the upgrades scale a little fast. Like, I struggled to get the auto drop anywhere close to the point where it would feel efficient (oh, also for that upgrade idea, drop amount upgrade, changes how many balls are dropped each time). I also think the auto drop really being the most effective feels a little strange. Mostly since in most idle games you start with maybe a little more manual things, but then you get a lot of ton of automatic stuff. Ok, sorry, this is a little bit of a yap fest. Hopefully I gave some decent feedback lol. But yeah, great game, good work.

Best terrible software I've ever used.

the art style is so cute